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FFFL: Brutal Ball ManagerNewsHardcore Mode
Game update

Hardcore Mode

FFFL: Brutal Ball Manager · published 25 Jan 2024, 19:44 UTC · build 13274537

All newsPlayers around this dateRead on Steam

Hardcore Mode:

This mode was developed in order to make the game a bit more difficult against AI owners and to add more mystery behind player ratings. In HARDCORE MODE abilities and ratings use a letter system that is not completely accurate. Ratings are just an estimation of player ability. The AI knows the exact values so they will be better at making decisions. This is THE ONLY ADVANTAGE GIVEN TO THE AI! The AI DOES NOT get any on the field advantage.

Mod changes:
Separated team training event number from normal personal training events. Now team training events can be set in the Mod Editor. NOTE: Default number of total training events has increased by an average of 2 per week.

3 new Mod Settings added: Min and Max Team training events and HARDCORE variation (+- the shown ability and ratings values may be different from the actual values)

Made some background changes to the player portraits in preparation for upcoming graphics update. Other than small size changes you should not notice a difference.

Many small bug fixes and UI changes.

More from FFFL: Brutal Ball Manager

Other announcements

All news
Announcement8 Sep 2026Brutalball Manager 2 Released!I would like to thank the wonderful Brutalball Discord Community for encouraging me to work on a sequel to Brutalball Manager ! Their suggestions and feedback helped shape the second generation of brutalball. The game is in Early Access, but fully playable. We've been running online leagues since the beginning of 2026. Mostly just bug fixes, tweaks and larger community input is needed before re…Game update12 Nov 2025Minor PatchFixes a couple of issues with league setup.Game update18 Oct 2025Couple bug fixesFixed an issue with weather debuffs, like those caused rain and fog, occasionally persisting between games. A few other minor bug fixes as well.