
1. Added a new defense mode (a brand new game mode, the initial weapon is the BIG SHARK, unlimited time, monsters refresh wave by wave, each wave will be enhanced, each wave provides 3 optional upgrade options, each 3 wave randomly refreshes a weapon on the map, rewards based on the number of monsters killed and rating)
2. All weapons have added mobility attributes (mobility affects player's turning and movement speed)
3. The monster has increased its health bar
4. BOSS has increased BOSS health bar
5. New damage indicator (can display the direction of damage)
6. Greatly improved the ability of bullets to penetrate walls
7. Rework of LONE WOLF Pistol
8. Greatly increased the damage of grenade launchers (enemy damage remains unchanged)
9. Slightly reduced the damage of NORTH STAR
10. Increased the maximum ammunition carrying capacity of all weapons
11. Reduced the health and damage of most monsters
12. Some zombies may vomit poison
13. Increased difficulty gradient
14. Wooden boxes now prioritize dropping bullets, grenades, and medicine packs (including revolver bullets)
15. Optimized the collision of the boss, making it difficult for the boss to get stuck. At the same time, optimized the speed of some of the boss's attacks, allowing players to have more escape time
16. Now the boss will give a Gold Target (of normal difficulty or above)
17. Now there is a prompt to obtain the Gold Target
18. Redo the opening effect of the treasure chest
19. Remake special effects for bullets, grenades, and medication items
20. Now players can switch guns while running
21. Optimized and unified display of all damage numbers
22. Adjusted the display effect of some UI
23. Fixed occasional drop to ground death at the base
24. Fixed some other minor issues