Thanks everyone for the feedback, and bug reporting! Got some great changes to Weapon/Utility balancing, and bug fixes. Also I'm really trying to push the game up the Steam charts before the release in a couple months, so telling your friends or leaving feedback goes a long way!
🔻Sidearm (W)
Update: Charge Shot, adds up the weapons base damage and multiplies it by each charge. Also added a confirmation sound when an overheat cooldown is complete.
Previous: Too embarrassed to say.
🔻Missile Salvo (U)
Update: Now has Primary and secondary fire modes, and auto calculates missile distribution based on target's health, insuring extra missiles are not fired at a target.
Update: 8x25 Projectile DMG (200 Max DMG)
1️⃣ Primary (Press): Targets a single target with the highest health.
2️⃣ Secondary (Hold): Targets multiple targets.
Previous: 8x15 Projectile DMG (120 Max DMG)
🔻Gun Buddy (U)
Update: Added a secondary fire
75 Ammo Capacity, .25 ROF, and 4 DMG (300 Max DMG)
1️⃣ Primary (Press): Drops Gun Buddy next to player
2️⃣ Secondary (Hold): Throws Gun in aim direction
Previous: 150 Ammo Capacity, .1 ROF, and 4 DMG (600 Max DMG)
🔻Flak Grenade (U)
Update: 15 Radial DMG + 16x11 Projectile DMG (191 Max DMG)
Previous: 10 Radial DMG + 16x10 Projectile DMG (170 Max DMG)
🔻Proximity Mine (U)
Update: 150 Radial DMG
Previous: 90 Radial DMG
🔻Miscellaneous Fixes and Changes
If you ever have any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!
- Mike Garn / Dykom Software


