Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Garbanzo QuestNewsEarly Access Version 0.7 is OUT NOW!
Major update

Early Access Version 0.7 is OUT NOW!

Garbanzo Quest · published 2 Feb 2024, 11:46 UTC

All newsPlayers around this dateRead on Steam

Wow! It's been a while since the last update huh? I have been working very hard on GARBANZO QUEST every day and I believe this update is a HUGE leap in quality, I'm very excited to have it released! This update is essentially a reboot on everything that was done so far. EVERYTHING has been updated at least a little bit. There's lots of new content and overhauls to existing systems.

An important note about Save Data:
- Save Data won't be able to transfer, since pretty much everything is different or rearranged.
- Save Data for 0.6.1 will still be safe (there is a different file on your device for each version) and you will still be able to play version 0.6.1 as an alternative beta branch.

I encourage you to see for yourself in the game, but if you're curious here is a rough list of changes. I'm not very good at keeping track :^)

CHANGELIST

Narrative:
- The game now has a first pass at a simple narrative.

Overworld:
- 5 Worlds total!
- Another complete art and design revamp!
- Completed levels will show various stats and accolades

Levels:
- Lots of new levels, enemies, mechanics, etc. (37 levels in total!)
- Lots of misc. art revisions/improvements
- Lots of misc. level design changes
- Only the best levels have not been scrapped
- Revamped and replaced bosses
- Better secret level presentation
- Redid some songs too
- Improved the level clear screen (it's prettier and shows stats and stuff)

Home Base:
- Complete overhaul of art and layout
- Lots of new dialogues for everyone.

Updated Collectibles system:
- all the different things you could find (aside from friends) have been moved into a new FRAGMENT system. There are two kinds of FRAGMENTS littered about as secrets throughout the game.

Badges:
- Badges are built with BADGE FRAGMENTS
- Badges can now be changed at will anytime with QUICK-SWAP
- Lots of polish/changes on all the Badges
- Certain badges have been removed (Chime, Gum). The hint for missing something is now shown in the overworld stats box

Customization:
- Customization options are built with CUSTOMIZATION FRAGMENTS
- PAINT-COLORS: Instead of tinting the player character there are now custom defined palette swaps for each color. (Looks better)
- ACCESSORIES: You can now build and wear different accessories
- CANVASES: Various improvements to the drawing minigame
- You might notice FRIENDS sometimes wearing the customization options you unlock :)

2 Player:
- Instead of being tethered to each other, the non-advancing player will be teleported to the advancing player when they get too far from each other
- Icons show kind of where you are if you're off screen
- If you die, but your buddy is still alive you will turn into a ghost. You can fly around and stuff until your buddy makes it to the next room and you're revived. It's up to you to help, or to make your buddy die faster >:)
- Tweaks like HP and STRENGTH can be configured per player.

Characters:
- You can now play as my dog Frankie. Why not?
- You can now play as Ghostly. This is only available for player two. Ghostly can't be hurt and can mostly only fly around. This is a good choice if you have a friend that sucks at video games, but you still want to include them :D
- You can select between 4 different Characters at the home base and at the beginning of the game (Garbanzo, Pinto, Frankie, and Ghostly)

UI:
- Generally looks better
- Added art for keyboard prompts
- Improved gamepad prompts and added some more controller types

Rounding Corners:
- Things like falling of the screen no longer kill you in one hit. Instead you will bounce taking exponential damage each time you fall without reaching ground.
- While you're in the "fell off screen" state, hitting your head on a 1 tile high ceiling will have you teleport through it.
- If you are in a situation where you're about to be squished, the game will attempt to slightly push you out of the way. If there is nowhere to go, you'll die in one hit. AFIAK this is the only remaining scenario where you just die in one hit.

Mod friendly:
- All sprites are now stored as .pngs so you can edit/replace them
- All sound effects and songs are stored as .oggs so you can edit/replace them
- Assets can be placed in a folder called "Custom" in your Save Data location, so you can override things without modifying the original.
- The level editor and dev tools are now exposed for you to play around with. See "Extras" in the "Options" menu.

Misc:
- Rumble has been implemented! (Options to remove it too)
- The camera now moves smoothly as opposed to at a linear speed
- Master Volume option

WHAT'S NEXT

This update, I'm expecting, is the last BIG update before 1.0. In 1.0 I will be mainly adding more content and doing another pass on the narrative. I'd say what's in this update represents roughly about 60-70% of what I have planned for the game. There's still plenty of work to do, but I am slowly getting towards the end of development for GARBANZO QUEST. I'm thinking it will take me another year to get 1.0 done, but who knows!

Anyways, thanks for reading and I hope you have fun playing the game!

- Zachary

More from Garbanzo Quest

Other announcements

All news
Community30 Apr 2026Less than 40 Hours Left for the SUPER DEBT Kickstarter!This is it! The Home Stretch! The Kickstarter already has been such a great success. No matter what happens from here, I can say I'm very happy with how it's gone down :D It's been fun making wacky promotional material for the campaign. That little Garbanzo Quest update was fun. And if you've seen any of my YouTube shorts lately you might notice that I am slowly losing my mind. That being said…In-game event13 Apr 2026Small Content Update + SUPER DEBT Kickstarter Fully Funded!In case you didn't know I've been running a Kickstarter to fund my current project, SUPER DEBT, for the past week or so. And WOW! With a big and very generous donation we've reached the fundraising goal overnight! Now i feel silly for worrying... Thanks so much everyone who made pledges and shared the campaign with others. I've got plenty of cool ideas for stretch goals! so stay tuned for those…Community31 Mar 2026🚨 Support my next game on Kickstarter! 🚨Hi! The Kickstarter campaign for my next game SUPER DEBT is now live! SUPER DEBT is a bullet hell action roguelike where Everything is Money! In it you'll eradicate monsters, gamble, and participate in game shows all in the name of chipping away at your ever growing DEBT! The weapons that SUPER DEBT provides are incredibly varied and honestly sometimes weird. The more weapons you unlock the mor…