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OutpostNewsOutpost 1.3: Runestones & Graphics
Major update

Outpost 1.3: Runestones & Graphics

Outpost · published 15 Feb 2020, 21:03 UTC

All newsPlayers around this dateRead on Steam

Okay. There's a lot to go over, so let's get started!

New Graphics


When you open up the game, you'll see that the graphics have been completely updated!
Check out some of the new screenshots:

During the day...

...During the night

We'll also be updating the trailer soon to show off these new graphics so look out for that too!

Runestones


Just like chests, Runestones are now spread across the map. You can activate them to gain a random special bonus. You'll find that these mainly make your bow attacks stronger, so you might want to invest in some Bow upgrades!

An example of a Runestone.

We've also added some runestone achievements to go along them.

New Minions and Bosses


We've added three new minions, and two new bosses to the mix. Can you beat them all?

Smaller changes

  • The journal and talent screens now scale better on smaller screens
  • You will now see an attack speed indicator around your cursor when the bow is equipped.
  • You will no longer auto-equip the bow at night if you have no bow.
  • Hitboxes have been adjusted to be more precise

Bugfixes

We've had some bug reports in our Discord (thanks!), and managed to fix a whole bunch:

  • Minions will no longer spawn too close. No more sudden groups of minions close to your shrine!
  • Walking out of range of a resource while gathering will now correctly stop you from gathering it.
  • Pressing escape while building now cancels the building without opening the pause menu.
  • Talent text no longer stays red after unlocking the talent
  • You can no longer get negative resources by upgrading tools and building at the same time.
More from Outpost

Other announcements

All news
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