
New enemies and bosses. Several balance changes. And a new Ascension level.
New
Ascension 4 - Has brand new enemies and bosses. Try them out!
Zlime rematch - It's back, and more lethal than ever. Move quickly!
Game
Added new achievements for clearing Ascensions.
New visual effects when health or attack is set by card effect (ConstantCorrection for example).
Stars should now properly appear on story tiles on level select.
Fixed some cases where cards would not sort properly in the Reprogram menu.
Cards
FIXED Tanzaku.spirit, it no longer activates MANUAL effects that have no targets.
NERFED Tanzaku.spirit, it now only gains 1 counter on play, but has a MANUAL effect to add the second counter.
NERFED Kitsune.spirit, attack 3 -> 2
FIXED DamageCapacitor interaction with defense, DamageCapacitor is now properly blocked.
NERFED Pendulum, reduces damage to 1 instead of to 0.
NERFED CommandTower, health 5 -> 3
ADJUST Serenity. Cost 12 -> 10, Number of counters 8 -> 5
FIXED Cache enemies (CryptCache, BitCache, etc), will now properly drop loot from any of a deck's card sets, not just one.
ADJUST Compile, will now always be at the top of your deck, but is no longer INSTANT.
Ascension
REWORKED rerolls. Rerolling no longer takes away half the loot, but you are limited to two rerolls per route.
REMOVED Firewall enemies from later ascensions.
If you haven't already, consider joining the game's Discord! Lots of these changes and additions are from people's feedback there! https://discord.com/invite/quantumprotocol