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Ogre TaleNewsv1.03 update
Game update

v1.03 update

Ogre Tale · published 23 Dec 2020, 10:44 UTC

All newsPlayers around this dateRead on Steam

We apologize for keeping silent for such a long time.
As promised, we are still working on making the game better over time. but due to the development schedule, some of the promised fixes still haven't been able to implement in the game yet.

Before we can fully patch those fixes, we would like to provide additional language supports for more users to be able to experience the game.

Updates:

  • Fixed some minor issues with the new config feature.
  • Added Traditional/Simplified Chinese support.

    As always, we want to thank all the fans once again for their bug reports and feedback on the Steam Community forums. We will try our best to make Ogre Tale more accessible for every single user. Really appreciate your patience and support along the way.

    Please keep warm and safe, and hope you have a great holiday!

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Community9 Jul 2024Ogre Tale is now Steam Verified!We've got great news everyone! After the last update, Ogre Tale has now passed Steam Deck Verfication! So join Ran, Hana, and Yume as they take down a plethora of Japanese mythical beasts and ghouls in the 2D beat-em-up anywhere on the world's most popuar handheld PC today. Whether you are at the park, on the train, or just laying in bed!Major update20 Jun 2024Version 2.00: Nightmare mode and Steam Deck supportHello everyone, We're back with a major update, bringing better compatibility for Steam Deck, a couple of quality of life features, adjusting some game balance issues. Plus, we're raising the level cap and adding two new difficulty levels! Fixes for Steam Deck · Fixed a bug related to frame rate. · Adjustment of behavior when connecting an external controller Adjustment of some UI · Added a fun…Game update29 Oct 2020v1.02 updateThanks for your patience, everyone! Another bugfix patch has gone in featuring more quality-of-life updates. These include: · Damage displayed on the screen is 10x the damage being calculated internally (bigger numbers are more exciting, after all!). But previously, the total damage calculation reported was not properly reflecting this. This has now been fixed so that all damage reported displa…