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Mass Exodus ReduxNewsIt's been a while...
Community

It's been a while...

Mass Exodus Redux · published 30 Aug 2018, 10:22 UTC

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Hey everyone.

We've been crazily busy here at Polymerse on some huge projects (which you can see if you follow us on Facebook!) which has meant we haven't had time to visit the Mass Exodus factory as often as we'd like.

We're happy to announce we're gonna be full steam ahead sorting out some issues that have been pointed out by the community and even some quality of life features for the game.

Thanks for staying with us while we've been clocked out, but we're back to work the emergency shift.

Thanks again.
The Polymerse Team

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Community7 Jun 2020Mass Exodus Online Multiplayer / Remote PlayWe are pleased to announce that Mass Exodus is fully compatible with Steam Remote Play. Having the ability to play the game online in the current circumstances is a real plus, we hope you enjoy! Setting up a Remote Play game is simple. Whoever hosts has to be the seeker (VR) and they can invite up to 4 PC players. The only restriction is 1 of these players can use a keyboard and mouse, the othe…Game update28 Feb 2020Mass Exodus Redux v2.0.2 Release NotesAnother round of bug fixes, let us know if we missed any! Visuals · Added a sphere to improve the accuracy of grabbing androids · Adjusted idle, walking and running animations, and made them consistent with AI Gameplay and Bug Fixes · Added "invert Y-axis" options for each player · Grabbing androids is now only possible inside the accuracy sphere · PC Players will no longer spawn directly in fr…In-game event25 Feb 2020Mass Exodus Redux v2.0.1 Release NotesVisuals · Added Index controller support (and textures) · Added extra padding to certain display panels. · Powerups now display their duration on the UI correctly. · Added a prompt of when the furnace door needs closing. Gameplay and Bug Fixes · Fixed an issue where the player could walk over certain barriers · Fixed an issue where hovering over the player was still showing the highlighted mate…