Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Blasted FortressNewsThe Interface Update is Live!
Game update

The Interface Update is Live!

Blasted Fortress · published 27 Jan 2015, 18:44 UTC

All newsPlayers around this dateRead on Steam

Our first promised "sweeping improvements" update to Blasted Fortress is now live. The patch notes are fairly extensive; some balancing has been done this month as well as some cool reconfiguring of current systems. The size of this patch is 15.2 MB. If you haven't received the update yet, you can either restart Steam or verify the integrity of the game files and it should force the update.

Update 1.16 (January 27th, 2015)

  • The Interface Update is here!
  • Every single GUI element in the entire game has been remade. Too many visual details to note; see for yourself!
  • Voodoo spells are no longer purchased individually per shot. All spells now draw from a brand new mana pool; the pool is filled by spending Talismans. This means you can fill your mana pool and decide on the fly which spells you want to cast with it.
  • All voodoo spells are now on separate cooldown periods. Casting one spell doesn't disable the others. Wield your new power responsibly!
  • New ammunition: Spirit Orb! Spirit Orbs are fairly expensive and powerful new ammunition. They are also the very first Community Item; you must follow the Blasted Fortress community via Steam to unlock them. Spirit Orbs will phase through the first obstacle encountered, becoming ghostly until it has room to corporealize again without becoming stuck.
  • Roughly doubled the amount of experience required to gain a Talisman, but also roughly doubled the experience gained from jobs taken off the Job Board. This is to make jobs more important as well as to balance the fact that the new mana pool system and unlinked magic cooldowns will give you a greater edge in battle.
  • You can now create as many maps as you like in the map editor without the custom map list vanishing off the bottom of the screen.
  • The charge bar that indicates your cannon's power level has been removed/reimagined and is now a gold ring around your crosshairs.
  • The Juju Pot has been renamed to the Scrying Vessel. It still provides an entry point to fight beasts. All beasts now cost 10 Talismans to locate and battle. The interface for this has changed to buttons that are either enabled or disabled based on the Talismans you have. Improvements to beast battles themselves are being worked on for the content update. Stay tuned!
  • Minor artistic changes to certain home base assets and other environmental sprites.
  • Female tribe members look more like females and all tribe members now have vastly improved lighting to eliminate the cardboard cutout look.
  • Stone blocks now have a 75% reduction in fire ticks, up from 50%. Fire is very ineffective against stone now as it should be.
  • Jobs from the Job Board can now appear as being x3 as well as normal and x2.
  • Deleting your save file is a more involved process. No more accidents!
  • Added a global statistics window to the main menu. You can see all sorts of global Steam stats here as well as your own personal statistics.
  • Through some sort of ancient black magic and/or breakthroughs in futuristic technology, we've made it so that you can click on the ladder to leave the Vault. Sorry we never did it sooner!

Important: The interface update required us to re-hook pretty much everything. Although much testing was done, if you notice any bugs, please report them and they'll be hotfixed ASAP.

More from Blasted Fortress

Other announcements

All news
Community23 Jun 2022Bigger ThingsHey everyone. We wanted to cut to the chase, as it's been a long time. Blasted Fortress is currently 50% off - only $2.50 - for the Steam Summer Sale 2022. For several years, and despite many free updates, we've avoided putting the game on sale because we haven't been totally confident with promoting it. However, we have some plans next year for hopefully improving and finalizing the game, so i…Community27 Nov 2017Pricing Updates & More!Hey everyone, Pricing Update Earlier this month Steam began supporting new currency conversions for Vietnam, Ukraine, Australia, Poland, Argentina, Israel, Kazakhstan, Kuwait, Qatar, Costa Rica, and Uruguay. For most of November, these countries have been unable to purchase the game in their native currency, but we've since caught up and submitted prices in those currencies so if you live in on…Game update8 Jun 2015The Content Update & Music Update have arrived at last!We want to thank everyone for being so patient. This is one of the biggest, if not the biggest update to the game yet and it took a long time to get it right. In fact, it almost didn't fit in this announcement... As with all content updates, it's free for all. There were so many goodies we wanted to pack into the Content Update that we had to leave a few things out for now, but you sure wouldn'…