Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Down To OneNewsDown To 1.0
Game update

Down To 1.0

Down To One · published 8 Jan 2016, 01:32 UTC

All newsPlayers around this dateRead on Steam

Hey Everyone,

40 Weekly tournaments.
Over 100 updates.
Thousands of rounds played.
Still No Zombies.

The time has finally arrived! After 3 Release Candidates (RC1, RC2, and RC3) over the last week, Down To One has reached 1.0, and with the help of everyone who's supported it during our 11 months in Early Access, is now feature-complete and playing the best it ever has. Our goal at the start of Down To One's development was to create a competitive survival game with no zombies, and you can take a look at the success of our weekly cups as a testament to how well that's turned out.

Check out our Launch Trailer

What about the future?
Our top focus right now is optimization - expect a patch next week (or even this weekend)
This question is bound to pop up, so let's get it out of the way. 1.0 for Down To One marks a point where the game is feature complete, optimization has improved dramatically since launch, and everything is playing well. The Down To One weekly cup will still continue, and we'll continue to support the game with patches for as long as possible, and of course, keeping our top-tier dedicated servers up and running as we have since launch on Early Access.

New Price Point
With 1.0 comes our new permanent price of $0.99, which should help keep a steady trickle of new players in. As we promised during Early Access, Down To One will never have any P2W microtransactions in it, and will never be F2P. You pay once, you get to play Down To One forever, simple as that.

Real community-driven development
One of the things that we promised Down To One would have at the beginning of Early Access was community-driven development. This has absolutely been one of the most important aspects of development, without our community (particularly the regulars - you know who you are), Down To One would simply be less fun without your input, bugreports, suggestions, and general activity. So, a huge thanks to all those who are still hanging around after 11 months of Early Access :dtoDanger:

Want to host your own DTO server?
In case you missed it, a while ago we partnered up with the great folks over at uHostPro to offer excellent server hosting & great support. If you want to host a custom Down To One server (or a bunch of other gameservers), check them out!

Of course, there's a couple of final changes and bugfixes for today's patch as well:

Additions and Improvements

  • Slightly reduced playable area damage per tick
    -The tick damage of the playable area was just a bit too high, this change brings it in line with other survival-related damage ticks

Bug fixes

  • Fixed rare main menu loading screen loop
  • Fixed radio giving incorrect heading data
  • Increased vertical speed threshold at which jump damage ticks up
  • Heavily optimized bandwidth usage

    Weekly Cup 40 - Faceoff


    It's a special weekly cup this week as we jump into our 40th cup since launch. We've come a long way since then, and to celebrate, this weeks weekly cup will feature DOUBLE PRIZES - don't miss it! For more info, check out the news post on our website here.

    As always, don't forget to follow Down To One on Twitter, and if you'd like Steam notifications for when matches are starting, don't forget to join the Let's Play Down To One Steam group.

More from Down To One

Other announcements

All news
Game update15 Sep 2022Bugfix Update & Server BrowserGood afternoon all! A bunch of changes in today's update, mainly focused on ease of entry for anyone who purchases the game in the future and wants to play without getting into a server. Now, the default "Play" option in the menu will spawn you into a solo roam map, let you roam around, collect weapons, items, etc, fight snakes, and generally get a feel for the game. In addition, the server bro…Game update3 May 2022Steam Master Server UpdateHi all, It's been a while! This update migrates DTOv2 onto Unity 2020, and importantly adds in Steam Master Server support to replace the old Master Server. What does this mean? Well, now anyone can actually host their own server, and anyone else can join it. Here's what you'll need to do, if you want to host your own server: · DMZ your router (google how to) · Forward the port you're hosting y…Steam news11 Apr 2020Down To One v2 Open Beta TestingHappy Easter all! Some exciting news for anyone who has Down To One in their Steam library - the very first Beta servers for DTOv2 will be opening up today, available to anyone who has DTOv1. In approximately 12 hours from this post, you'll be able to jump in to a new, revamped Down To One experience, with some new features to look out for. Here's a quick TL;DR on how to play below: You now pla…