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F1 2018NewsPatch 1.13 - OUT NOW
Game update

Patch 1.13 - OUT NOW

F1 2018 · published 29 Oct 2018, 16:07 UTC

All newsPlayers around this dateRead on Steam

Hey all!

Patch 1.13 is now live on Steam, and you can find all the patch notes here:

  • Added option to disable tyre carcass temperature - the Tyre Temperature option can be found in Gameplay Settings and there are two choices: 'Surface & Carcass (Simulation)', which is the setting that 2018 has used up to this point, and the alternative 'Surface Only' option.
  • Fixed an issue where online stats would fail to update correctly – if your stats fail to update after this patch, please let us know in the Discussion thread, please be sure to include which stats are not updating for you.
  • Improved times generated when a session is fast forwarded or Flying Lap / Return To Garage are used (i.e. time is skipped / accelerated). This will prevent times being generated that are around a second a lap too quick on the higher difficulty settings.
  • Increased frequency of safety car deployment for multiplayer.
  • Fixed issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations.
  • Fixed an issue where the safety car could incorrectly come out after using a flashback.
  • Fixed an issue in online sessions where players would occasionally load into the incorrect track.
  • Fixed an issue where certain PCs would use the incorrect audio update rate
  • Fixed an issue in the UDP telemetry output where the PlayerIndex value would change to the incorrect player when entering spectator mode.
  • Fixed a bug that meant players could be given a speeding in the pit lane penalty even if they were below the speed limit and had the limiter on when they crossed the limiter line.
  • Fixed a bug that meant the AI would sometimes not go out to do a second hot lap in Qualifying.
  • Safety car improvements when picking up the lead car when they are close to backmarkers.
  • Fixed a bug that caused AI cars to be teleported back to the pit lane when loading a mid session save created while in the garage while the player is in the garage. This could cause the AI to set very short sector times.
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Game update25 Feb 2019Patch 1.16 - OUT NOWPatch 1.16 is now live on Steam, and contains an update for a tyre physics issue, where the temperatures behaved differently depending on frame rate. The fix will bring temperature behaviour in line across all three platforms, PC, PS4 and Xbox One, and regardless of frame rate. As we’ve previously commented, we log and assess all user feedback which we receive via any of our channels. In some s…Game update3 Dec 2018Patch 1.15 - OUT NOW!Hi all, Patch 1.15 is now live on PC, please have a look through the patch notes below: · Safety Rating and Skill Rank should no longer reset on Xbox One. · Fixed several issues where spectators and players could get stuck in a perpetual load state in multiplayer. · The Safety Car/Virtual Safety Car should no longer trigger after a flashback. · Fixed an issue where teams would value showmanship…Game update30 Oct 2018Patch 1.14 - OUT NOWHi all, A hotfix to revert the sportsmanship/showmanship fix has been applied and should now be live for PC players right now. Let us know if it's not working in the way it should! Thanks.