Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Torus SyndicateNewsPatch 0.4.8 - Mini-Update: "Cognitive Science"
Community

Patch 0.4.8 - Mini-Update: "Cognitive Science"

The Torus Syndicate · published 15 Dec 2016, 16:53 UTC

All newsPlayers around this dateRead on Steam

This week's update features a small but significant change to the way many of the enemies and NPCs look, as well as some under-the-hood changes that we're very excited about.

Enemies and NPCs alike will now react in a more human way with various facial features such as blinking, wincing, and speaking. This is a small detail that we really loved putting in, as it made the characters much more human.

Most of the time this week was spent doing some under-the-hood changes to the way the enemy spawning system worked, in preparation for the Survival update next week. Stay tuned!

More from The Torus Syndicate

Other announcements

All news
Community23 Feb 2017Torus Tuesday #22 - An AI FriendThis week's Torus Tuesday A few weeks back, we touched on how we envisioned Torus Syndicate's multiplayer. We continue this week by talking about the player's AI ally.Community16 Feb 2017Torus Tuesday #21 - Stealth(ish) MissionsThis week's Torus Tuesday This week, we talk about a new (optional) style of game play we're working on with a mission in Act 2, and offer some ideas and background on how it's achieved.Community8 Feb 2017Torus Tuesday #20 - Multiplayer officially underway!This week's Torus Tuesday It's offical; Work has started on the multiplayer overhaul of The Torus Syndicate! We are incredibly excited about this and think that it will add immense value to the product. At this point, we can share that the co-op experience will encompass the full campaign, with the current levels modified to allow for a 2 player experience. Finally, Lucas will have some backup;…