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SlashvivalNewsEarly Beta State & Playtesting!
Community

Early Beta State & Playtesting!

Slashvival · published 14 May 2019, 18:33 UTC

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Hey there fellow slashers! :cozyrealmroyale:

I am happy to announce that the game's current state is at an early Beta version! :cozybrawlhalla1: I have been doing a lot of crunch lately and the game is progressing pretty good, even though there are a few annoying bugs... :lunar2019deadpanpig: hehe

Just the other day, I held a private testing session with a few of my colleagues to check what I had done until now, what I need to solve and what I need to create to make the best experience. Although I don't have the time or the budget of a AAA company, I am really concerned about the level of polish the game has to have.

I was also currently redoing a bit the inventory system and panel to improve the game look and feel with a minimalistic style, but with the necessary information the player has to have in order to understand what to do.

We are currently at ~300 outstanding wishlists by the way:cell: As I said in the previous post, if we reach 1k wishlists there will be something special for you guys, so it's up to you to make it happen! :spelunky:

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Game update4 Oct 2025Update Notes For Oct 4Improved overall performance by 50% · Added antialiasing · Added frost climate · Fixed minor bugsIn-game event15 Sep 2023Back to School UpdateHey there fellow slashers! This is a quick message to inform about a new update with several improvements. · Fixed minor bugs · Improved performance · Animation clipping issue fixed See you inside the arena slashers!Community24 Nov 2020SLASHVIVAL CHRISTMAS UPDATEHey there fellow slashers! ːcozyrealmroyaleː Life is very harsh, specially as a solo indie developer. But I have good news, Slashvival is resurrecting from its ashes and will get a Christmas update! WHAT HAPPENED WITH SLASHVIVAL? ːcellː Well, for starters, to big of a game for 1 person (aka me). The good part? All the core mechanics are done, so its just about adding content to the game. So, wh…