Virtual Battlegrounds · published
Trailer: https://www.youtube.com/watch?v=SzZo9yDWDuo
We have noticed some of you have questions about gameplay. We decided to share with you some insight into our gameplay along with some gameplay footage.
Gunplay: Gunplay has been critically important to us since the start of development. We wanted something that both felt real but also felt good. After a number of really good shooters released last year like Contractors and Zero Caliber we took inspiration from what things we liked and what things we didn't.
Gunplay Footage Rifles | Physics | Pistols| Scopes
Locomotion: Locomotion has been one of the most challenging things to tackle well in VR and frankly we're still not happy with the majority of the solutions people are using for VR games now. Physicality has been a major driving motivator for a lot of our design decisions in regards to locomotion, we want people playing the game while standing and doing it as naturally as they do in real life. This game isn't meant to be played sitting down. Be prepared to sprint with your arms, swim, jump in real life, and climb with your arms. I'm biased but we think all of this makes for a much more fun and immersive experience.
Locomotion Footage | Jumping IRL | Swimming| Spriting
Locomotion cont: We also added in some fun ways to move around the map, because this is VR and VR should be better than real life.
Locomotion cont Footage | Skydiving | Ziplining
The World: When we first made our announcement we promised a 4 KM square map. Well, we made one and holy crap it was ginormous in VR. Like wa**aaay too big. Well now it's 2 square KM and it's still massive but not so big that it requires a workout every time you want to go somewhere. The large map size is part of why we added in so many fun ways to zip around the world to help counter balance the scale.
Map Footage | The World | Maetland | Ostenbirk | Zipline Towers | The Church | The Aslyum |
The Lobby: Waiting for a match should be fun, and because of the low player counts in VR sometimes this can take a while. This is why we have added in a ton of fun things to do when matchmaking.
Lobby Footage | JukeBox | Real Settings Menus | Basketball | Gun Range | Skins
Game Modes: We're currently supporting FFA and 4 person squads. We may add more stuff depending on what you guys want. We have also talked a bit about adding a game mode like infection from halo and cod zombies.
Vehicles: You use both your arms to control vehicles naturally. No joystick locomotion.
Bots: We have them, they aren't geniuses but they do the things and can help fill up a lobby.
Number of Players: 24 currently. If this game is popular enough we are considering changing up our server architecture to support up to 100 or more, but for now 24 should be stable with the size of the VR market.