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Interplanetary: Enhanced EditionNewsInterplanetary: Enhanced Edition Patch 1.50.1729
Game update

Interplanetary: Enhanced Edition Patch 1.50.1729

Interplanetary: Enhanced Edition · published 4 Aug 2017, 15:52 UTC

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Interplanetary: Enhanced Edition Patch 1.50.1729 - August 4th, 2017

Note: Previously saved games using the setting "Variable Orbit Angles" do not work properly after this update. Orbit angles themselves work much better now. Sorry for the inconvenience.

  • Fixes
    • Fixed "Variable Orbit Angles"-option from generating impossible planetary systems (note: as a side-effect, previously saved games with "Variable Orbit Angles" do not work properly anymore)
    • Disappearing building rings possibly fixed
    • Fixed a bug that allowed the game to start with only AI players
    • Defenses now provide a boost to city population when the city is fully inside the defense radius
    • MacOs now uses older OpenGL API by default to enabled Steam Overlay functionality
    • Locked, Used and Permanently Used project slots now use proper icons
    • Reset-button in GameSetup will now reset game setup back to its default values instead of last accepted values
    • Removed the unused "Players Waiting" and "Players in Game" texts from the Online menus header
    • Target clicking for missiles and lasers further improved
    • Fixed steam invites not working properly

  • Adjustments

    • Zoom should be faster when zooming out far
    • Player Names should scale up better when zooming out
    • AI is now likely to build more resources and less weapons to support a proper economy
    • AI is now slightly more likely to use missiles and MIRVs
    • Added the number of damage caused or received to damage event tooltips in Event Log
    • The total population in the resources UI now updates in real time during action phase when a city is damaged
    • Cities' Project Slots are now visible on the city indicators above resource bars
    • Renamed save files on the OS side now change their name within the game also
    • Added Skull Icon for Defeated Player in the Intel View and the permanent intel buttons
    • Disabled Connect-button in City and Building Info Popup when specific building has no free Power Connector Slots
    • Targeting lock-on now filters defeated planets
    • Defaulted audio volumes to 10

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