Interplanetary: Enhanced Edition Patch 1.50.1729 - August 4th, 2017
Note: Previously saved games using the setting "Variable Orbit Angles" do not work properly after this update. Orbit angles themselves work much better now. Sorry for the inconvenience.
- Fixes
- Fixed "Variable Orbit Angles"-option from generating impossible planetary systems (note: as a side-effect, previously saved games with "Variable Orbit Angles" do not work properly anymore)
- Disappearing building rings possibly fixed
- Fixed a bug that allowed the game to start with only AI players
- Defenses now provide a boost to city population when the city is fully inside the defense radius
- MacOs now uses older OpenGL API by default to enabled Steam Overlay functionality
- Locked, Used and Permanently Used project slots now use proper icons
- Reset-button in GameSetup will now reset game setup back to its default values instead of last accepted values
- Removed the unused "Players Waiting" and "Players in Game" texts from the Online menus header
- Target clicking for missiles and lasers further improved
- Fixed steam invites not working properly
AdjustmentsZoom should be faster when zooming out farPlayer Names should scale up better when zooming outAI is now likely to build more resources and less weapons to support a proper economyAI is now slightly more likely to use missiles and MIRVsAdded the number of damage caused or received to damage event tooltips in Event LogThe total population in the resources UI now updates in real time during action phase when a city is damagedCities' Project Slots are now visible on the city indicators above resource barsRenamed save files on the OS side now change their name within the game alsoAdded Skull Icon for Defeated Player in the Intel View and the permanent intel buttonsDisabled Connect-button in City and Building Info Popup when specific building has no free Power Connector SlotsTargeting lock-on now filters defeated planetsDefaulted audio volumes to 10