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Interplanetary: Enhanced EditionNewsInterplanetary: Enhanced Edition Update 1.52.1913 - Online Saves, Modding Improvements and AI Fixes
Game update

Interplanetary: Enhanced Edition Update 1.52.1913 - Online Saves, Modding Improvements and AI Fixes

Interplanetary: Enhanced Edition · published 6 Sep 2017, 12:10 UTC

All newsPlayers around this dateRead on Steam

Hello, Interplanetarists!

Here's another bunch of various fixes, littered with a couple of pretty nice features. Among other things, this update includes two popular requests: Online Saving and fixes to the AIs targeting behavior. From now on, the inhumanely well targeted shots that the AI has been known for, are reserved for the "Impossible"-difficulty setting only.

Other noteworthy things include additional modding mechanics. You can now actually add custom buildings using pre-existing assets. Check the Modding Guide in the game's root folder for more info.

Enjoy!

Interplanetary: Enhanced Edition Update 1.52.1913 - September 6th, 2017

  • Features
    • Online Saving
      • Allows you to save an online game and continue it later. Only the original players can load a saved online game, but they can be replaced with AI or other players when re-creating the game

    • Improved Modding Features

      • You can now add new buildings, upgrades, projects and such, using previously existing assets and mechanics
      • Game Setup now has a button that allows you to quickly view the changes made to the Gameplay Data files, in comparison to the official "Enhanced"-ruleset. You can also use this to see the changes the host has made, before staring an online match
      • A quick modding guide added to the root folder of the game

    • Defense Bypass Probability Icon

      • When hovering over a defense range in ground targeting, an icon will now show the percentual probability you have for bypassing the defense

    • Super Weapon Limit-Option

      • Re-implemented the Game Setup option to enable and disable the mechanic that restricts the building of super weapons to one of each type

  • Fixes
    • AI now targets much more sensible trajectories, depending on the difficulty selection
    • AI can no longer target destroyed or surrendered planets
    • Event Log no longer shows the exact damage values when hitting a Shadow Building
    • Fixed music transitions
    • Fixed a bug that caused saving not to work when autosave amount was set to 0 in options
    • Fixed various UI-elements to remember player specific scroll positions and Build Menu to remember expanded/collapsed categories
    • Fixed the Nuclear Missile Fallout defense penetration upgrade
    • Fixed Fallout Probability-mechanic
    • Fixed "Phased Coiling"-Coilcannon upgrade to deduct one fragment instead of one projectile
    • Fixed Tech Tree tooltips occasionally showing the wrong unlocks
    • Various disconnect/reconnect fixes
    • Minor Text Fixes
    • Various Other Fixes

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