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Interplanetary: Enhanced EditionNewsInterplanetary: Enhanced Edition Update 1.52.1979 - Halloween!
Game update

Interplanetary: Enhanced Edition Update 1.52.1979 - Halloween!

Interplanetary: Enhanced Edition · published 26 Oct 2017, 14:55 UTC

All newsPlayers around this dateRead on Steam

Boo! Today on the plate: quality-of-life features, fixes, balance adjustments and the mysterious Halloween Mode... You'll have to find out about that on your own.

Oh, and did you notice our status update about Worbital earlier this month? If not, you can see some early stuff about our newest project behind this link!

Okay, that's enough advertising, we know what you're all here for. Presenting, today's changelog. Bon appétit!

Interplanetary: Enhanced Edition Update 1.52.1979 - October 26th, 2017

  • Features
    • Ruin Rebuild
      • Ruins can now be clicked to rebuild the ruined building, along with its upgrades, with the combined cost of the building, upgrades and ruin clearing

    • Building Duplication
      • Building Window now has the option to duplicate the building. This allows you to easily build a copy of the selected building, upgrades included.

    • Halloween Mode
      • Boo!

  • Fixes
    • Fixed incorrect overall accuracy stat on end screen, when using lasers
    • Fixed bugs in weapon sorting
    • Fixed/expanded power line colorization and power icons depending on building types and states
    • Made power lines visible even when the connected buildings are very close to each other
    • Fixed missing upgrades on building icon for buildings with pre-installed upgrades
    • Removed the ability to accidentally open the weapon upgrade popup while targeting
    • Fixed ground targeting to select first the free weapon instead of first weapon on the list
    • Fixed the targeting line angle number to work between -179 and 180 degrees, and reversed the positive direction to be clockwise
    • Fixed a bug that caused ground target markers to not disappear properly
    • Stopped resource bars from mysteriously changing their color shade
    • Prevented the random generic avatars from repeating when adding new players to the match
    • Fixed project duration icon turning into HP-icon on first initialization
    • Fixed incorrect filename on the mod localizations-file, allowing players to now actually name their modded buildings
    • Added missing fallout icons
    • Added missing tooltips
    • Various Fixes

  • Adjustments
    • Buffed City Barrier against Asteroid Diversion
    • Reduced Shield Defense activation cost
    • Reduced Floating Plant HP
    • Reduced overall repair energy cost
    • Redesigned Stealth upgrades to better benefit low stealth buildings
    • AI now builds a wider variety of projects
    • Added the ability to open City Window by double clicking on a City icon on the resource bar
    • Added the ability to click on the icons on the Intel Meter in Ground Targeting to shuffle between enemy buildings
    • Added mouseover tooltips for buildings, showing the exact number of HP they have left
    • Added weapon name on the targeting reticle while targeting
    • Added the names of the weapons next to the target markers on planet surface
    • Predicted damage is now easier to see on the building icons in ground targeting
    • Upgrade and Project Windows made slightly wider to allow all effects in English to fit in the description area without line breaks
    • Added the option to manually select the keyboard layout (QWERTY, AZERTY, QWERTZ)

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