Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
8-Bit HordesNews8-Bit Hordes Update #29 - 03/21/2018
Game update

8-Bit Hordes Update #29 - 03/21/2018

8-Bit Hordes · published 21 Mar 2018, 17:52 UTC

All newsPlayers around this dateRead on Steam

Hey gamers!

We’ve been storing up a bunch of minor fixes and performance improvements to the 8-Bit Series of games over the last few months based on your feedback and some things we've found ourselves. In general, the game should be more stable, run even faster, use a little less ram, and make multiplayer gaming a little more solid. We hope you enjoy the new update and please let us know if you run into anything we should know about.

As always, we appreciate your support. ːsteamhappyː

-8Bit

GENERAL BUG FIXES:

  • Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight.
  • Added a map validation check that looks for too many stacked structures and warns the user of such on save.
  • Fix for crashing when pressing shift while the instance tab is active (in the terrain editor).
  • Adding a warning message on save that displays if resource nodes are found near any start markers (can potentially break the AI by placing resource nodes around the starting points).
  • Limiting playable bounds setting to 11 and above when creating a new map with the public terrain editor.
  • Fixed a case of the camera constraint function oscillating between two values when the playable bounds is small in the map editor.
  • Fix for replanning failing when the target area is covered by too much stuff (movement failed to reach clicked destination despite there being a path to get there).
  • Optimization attempt #2 at reducing CPU load when pruning producing objects (server could run slow when a lot of units are queued up and buildings are being destroyed).
  • General Save/Load fixes to handle rare cases where continuing a battle would not work properly.
  • Timeout a lobby join after 10 seconds so that players don’t hang forever waiting to join.
  • General bug fixes to AI to optimize performance and handle a few strategic situations better.
  • Correction to allow for correct country code to be set when quickmatching.
  • Various back-end improvements for performance and frame-rate.
  • Improved data transmission between server and client
  • Fix for soft-lock when someone disconnects before joining a multiplayer game.
  • Fix for showing weapon FX under unexplored fog of war which would reveal other player’s weaponry and location of battle.
  • Player names in lobby should update a little more frequently.
  • Steam “Played with Users” should be updated now.
  • Handled an issue where some custom maps could fail to launch in Multiplayer.
  • Fix for getting disconnected when connecting to an instance if the instance takes a long time to load. For example, when downloading a custom map for the first time.
  • Fix for not being able to launch a multiplayer game with everyone is assigned to a random team.
  • Prevent players having blank multiplayer game names.
  • Fixed three separate issues which would have manifested itself to players as a “random crash”.
  • Battlecam tweaks to improve angles and identify the highest priority events.
  • Fix for flickering load screen on some systems.
  • Re-enabled Anti-Aliasing on ATI cards. Also, removed AA slider if AA isn’t available.
  • Improved memory usage. Game optimized to use less.
More from 8-Bit Hordes

Other announcements

All news
Esports16 Oct 20249-Bit Armies in Full Release!We are thrilled to announce the full release of 9-Bit Armies, now available on PC! Dive into a fast-paced, retro-style real-time strategy (RTS) game that brings pixel-perfect mayhem to your screen. In 9-Bit Armies, you’ll command an army of blocky units, building bases, gathering resources, and unleashing chaos on your opponents. Whether you’re new to the RTS genre or a veteran strategist, the…Sale27 Jun 2024Petroglyph Steam Summer Sale 2024Lock and load in the Steam Summer Sale 2024! Looking for a slice of RTS action this summer? We are putting our first-party titles on sale for the holidays. From our newest title 9-Bit Armies, with the new Survival Mode game mode, to older titles like the previous 8-Bit games and Forged Battalion. We are also putting the soundtracks on sale, so if you've been wanting to add another Frank Klepack…Community26 Feb 20249-Bit Armies: A Bit Too Far is now LIVE in EARLY ACCESSHello Commanders Get ready to build bases, blow up bridges and deliver blistering devastation to your foes in 9-Bit Armies: A Bit Too Far. The sequel is finally here as we release in early access. Do not be fooled though, there is a lot to do and destroy in the game already with a 12-mission campaign with multiple objectives and co-op mode out of the box. There are versus modes with an all-new…