Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Grenade MadnessNewsPatch notes 0.6.0
Game update

Patch notes 0.6.0

Grenade Madness · published 17 Jun 2016, 12:02 UTC

All newsPlayers around this dateRead on Steam

Graphics


- Added various colors of power-ups
They are now divided to categories:

  • Blue - Active power-up
  • Purple - Passive power-up
  • Orange - Rare power-up
  • Green - Health Box
  • Red - Debuff (negative power-up)
  • Grey - Others (Experience Box)

- New model for barrel
- New model for taser
- New model for knife
- Model of granades is now 2,5x bigger and should glow more
- When your power-up slots are full, they shake a little when you try to pick up another one (passive stack power-up as well)
- Added stack of passive power-ups (on the left of screen)
- Achievement notification is now displayed in chat

Gameplay


- Rate of Fire of grenades reworked
* You can fire all your grenades at (almost) once
* Cooldown between shots is 0,1s
* Grenade launcher stack refills right after the grenade explodes.
* Time before explosion is ticking after the sticking the grenade on surface not after launching

- Added Holy Grenade power-up
* Sticky type grenade
* Time before explosion 2,5s
* Holy Grenade has got infinite blast range
* If you are within an angle of explosion you get killed by HG
* If you are within an angle of explosion the indicator shows you are in danger zone of HG
* If you die with power-up you will loose it

- Time before grenade explosion is now 1,85s from 1,5s
- Smoke Grenade has 2s cooldown to refill now instead of waiting when the smoke ends
- Added a collision for grenade explosions
* Now you can safely hide behind the crate or the wall without being hit by grenade (It Should have been done months ago)

- Complete rework of power-up probability drops
- Removed Barrel Gun (merged into the Crate Gun after picking a Gun Upgrade power-up)
- Added Gun Upgrade power-up
* Allows you to place barrels with Crate Gun (Right Mouse Button)
* Adds a sight to Grenade Launcher

- Removed Time Speed Up power-up (replaced by Quick Explosions)
- Added Quick Explosions (max 5 stacks)
* shorts time before explosion by 0,4s (max 1,7s)
* Applies on every sticky type grenade (even on Holy Grenade - max 2,0s reduction)

- Fast Run is now a passive ability - increases movement speed by 10% (it can stack by 10% each)
- Increased pick up radius of power-up
- Power-ups can be destroyed by grenades now
- If you die you will loose 1 stack of every power-up now
- Movement speed while you have melee weapon in hand has been reduced. It's the same as grenade launcher now.
- Added Top secret Achievement

Sounds


- Sound when you pick up a power-up was removed

Technical


- Added DOF setting

Bugfixes


- Fixed the incorrect power-up drops probabilities calculations
- Fixed bug whenpower-ups didn't have random positions to spawn
- Fixed bug when you may stuck in loading screen
- Fixed bug when you were able to have permanent power-ups after reconnecting to another server
- Fixed bug when you can get infinite ammo
- Fixed bug when you can't respawn when host leaved the game
- Fixed bug when sounds didn't apply user settings after second launch
- Fixed bug when some crates had been destroyed unintentionally sometimes
- Fixed bug when sometimes crates has been desynchronized between host and players
- Fixed bug that bots can't pick up power-ups
- Fixed bug with tiles in winter arena
- Fixed bug when sometimes crates got wrongly synchronized in skycraper arena

More from Grenade Madness

Other announcements

All news
Game update28 Oct 2016Patch notes 0.7.0Main Features: - Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more even…Community16 Oct 2016What's new? #2Hello everyone, another week is over so we have some fresh information to share with you. In the first place we want to inform you about something, some of you may have came through already. We would like to advise you not to buy keys from any third party! It’s a very important issue because you may become a victim of a fraud. Those keys are obtained by abusing the rules of free giveaways we be…Community5 Oct 2016What's new? #1Hello everyone, As you know, there were no posts about the development progress during the last few weeks. And if you’re observant enough, you noticed there was actually a new update of the beta version available on Steam. Yes, we are still working on the new update, but we changed our plan a little bit. The update is much bigger than we originally planned it to be. This is happening for one si…