Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Massive Cleavage vs Zombies: Awesome EditionNews"Too Easy" mode, and an AI fix
Game update

"Too Easy" mode, and an AI fix

Massive Cleavage vs Zombies: Awesome Edition · published 16 Nov 2016, 14:26 UTC

All newsPlayers around this dateRead on Steam

Added "Too Easy" difficulty, which makes your cleaver AoE, gives you 3 times as much health, shortens the level to half as long, gives you 7 lives in top down mode and 13 times as much starting ammo. And the quicktime events won't fail if you press the wrong button.

Too easy you say? Well it's for those times you get stuck somewhere, and you're not having fun anymore.

Also updated zombie AI in topdown levels, to make them avoid walls better. Originally I had the zombies walk to the last location they saw you, and if they didn't see you they would just keep going in that direction until they were stopped by a wall. Based on a lifetime of studying zombies, that's what I knew they would do. But they were ending up in corners, or half inside of walls and shelves, and they were really hard to see. So their new AI has them going to the last location they saw you,and if you're out of sight they won't keep going!! They'll stop right there, move up to 3 feet in a random direction, then turn around so they'll see you more easily when you come back that way.

More from Massive Cleavage vs Zombies: Awesome Edition

Other announcements

All news
Community20 Aug 2017New Low Price!Massive Cleavage vs Zombies has been on Steam for one year now, and in accordance with video game law it is getting a big price decrease! Isn't that great? Now every day is like a 60% off sale!!!!Game update23 Oct 2016Easy Mode and bug fixesAdded Easy Mode in the settings. It makes the sidescrolling levels half as long, but you get the same amount of health. The top down levels on Easy start you with 10 times as much ammo, and 3 times as many lives. And the Quicktime events give you 5 times as long to press the button. Added volume options in the settings screen, now you can choose from Off, Low, Medium, and High! Changed zombies…Community21 Oct 2016Full Controller Support!I just updated the in-game settings screen to work with Steam and XBox 360/One controllers. Now instead of needing a mouse to click the settings buttons, you can select them with the left joystick or d-pad, and click them with the A button. Also updated the game to work with every Xbox/Steam controller that's plugged in, and not just the first one it sees. Up until now only one controller would…