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Wurm UnlimitedNewsAugust devblog - We're back!
Community

August devblog - We're back!

Wurm Unlimited · published 24 Aug 2017, 14:07 UTC

All newsPlayers around this dateRead on Steam

Hi Everyone!

It's been a quiet summer, but we're back with more news and happenings for Wurm, with all the latest details from the recent updates to Wurm Online and what's in store for Wurm Unlimited!

New walls

With the last update we introduced the new bridge and wall textures, mentioning that additional wall textures were in the works. I'm pleased to say we now have those done, and will be releasing them in the next update.

The update will include textures for Tall wall, Portcullis fence, Parapet, High iron fence, High iron fence gate, Chain link fence in the sandstone, slate, rounded stone, marble, rendered, and pottery textures.

Slate

Rendered

Rounded Stone

Pottery

Sandstone

Marble

Sure, this means rebuilding your house and deed yet again, but who's complaning?

Epic mission structures

On Freedom servers Epic missions structures will become eligible to build at any time, and even on deed. Meaning you'll be able to decorate with an obelisk, spirit gate, temple, shrine, or pylon any time you want anywhere. These structures will take a lot of skill and materials to build, but if built off deed will have a chance of being a mission point to earn sleep bonus!

Animal transport

A more long term project is the ability to load and transport animals in crates! There is currently plans for the ability to load most neutral animals and hell horses, but we're looking at possible expansions prior to this going live.

Crate rack

Not enough space in your warehouse? Can't let go of those rock shards just incase? Don't worry, we have just the thing! The new crate racks will store 30 large crates, or 51 small, leaving a lot more space for activities!

Creature movement focus


We've been working on improved creature movement with live testing on a Wurm Online server. With the overhaul of the movement system we're looking at better creature flow and behaviour, and hopefully less grouping of creatures in pens.

We went into detail with a devblog on the subject, for more info on how it currently works and how we aim to have it work, check out https://www.wurmonline.com/2017/06/14/wurm-devblog-crazy-creatures/

Highway system

The latest update to the Wurm Online servers was the introduction of a new highway system, allowing players to designate highways and protect them against destruction.

In Wurm Online, highways are protected by rules against destruction to ensure that travel is always possible across the server. This change creates a mechanical protection, but also includes a handy new feature.

The highway system will be connected via catseyes, with waystones forming the junctions. At junctions players will be able to find the route to any deed connected to the highway! This will enable much easier travel across servers, and allow players to navigate much easier.

Development client

Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options.

We are in the process of releasing this as the main client on our Wurm Online servers shortly, and will begin beta testing with Wurm Unlimited a little after that.

It's an amazing improvement over the existing way the game renders, and will really bring the world to life, if you want to check it out before it hits Steam make sure to jump on the Wurm Online forums to try it out in Wurm Online.

That's not all coming soon to the game there's a ton coming and we'll hopefully have a beta out in the next few weeks, once we've finalised the highway introduction in Wurm Online.

Until then though, keep on Wurming!

Retrograde & the Wurm team.

Like us on Facebook:
https://www.facebook.com/wurmunlimited
Follow us on Twitter:
https://twitter.com/wurmunlimited

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