Sorry, it's a little late today.
Our program just finished, went to bed, so the following is the machine flip, hope you can understand
We are mainly discussing the specific modification scheme of art.
Now there are some prospects, but since almost all art resources need to be replaced, and due to some designs, the program part is rather tedious, the replacement of the whole art may be postponed to the middle of September :(
But since this is a big pie, and will affect our update of other progress, so still want to make clear
The art section will be updated:
All monsters are modeled and animated
All uis are refurbished and 3D
Substitution of the scenario itself
In general, except for the tower, the equipment and some ICONS, we will overturn all previous art.
Then today's update:
Whether the mouse moves to the edge of the screen or not can be checked in the options screen
Support for 32-bit systems
Modified super hero health amount (high difficulty) to make it more balanced
And then we made one even though we said yesterday that we wouldn't be updating the equipment today
Add equipment:

Clipboard
Quicken attack speed by 1.5 seconds.
Quicken fastest attack speed to 0.5 seconds.
The archiving function is currently being tested. To avoid bad effects, we will release it after testing.Maybe these days.
Then, since another player made it through the ultimate challenge today, his exclusive gear, deep blue movement, will be updated tomorrow
After discussion, we will build equipment for the first ten players to complete the ultimate challenge!So don't worry.
Happy Tuesday. I'll see you tomorrow