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Dynamite AlexNewsController support! And a few littler things
Game update

Controller support! And a few littler things

Dynamite Alex · published 28 Sep 2016, 23:01 UTC

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Hello, everybody that is reading this! While I am not usually fond of having to provide updates for a game I've finished, I decided it was for the best to give Dynamite Alex a bit of a touch-up in areas people have often addressed.

First the important thing!
-Controller support is now a thing!-
Those of you wanting to use a controller now can! The input for Dynamite Alex is Direct Input. Now, if I weren't an honest person, I would say that controller support is completely implemented as intended and has had no problems during testing. The only problem is I am honest, and I actually don't have a PC controller of my own since I typically just use the keyboard to play stuff on my laptop. Evidently, that may sound crazy to you guys since I've been asked to provide said controller support.

With that said, I am going to need vocal players' feedback to see if the controller controls are accurate.

The Dinput controller mappings are:

-Moving left and right should be self-explanatory
-Button 1 is to jump
-Button 2 is to shoot
-Button 3 is to pause

This update for Dynamite Alex also has a few smaller, subtle features in the levels. The following changes were made:

-The Simulator world's (aka the first two levels) background decorations have been darkened a tad so it's clearer they cannot be interacted with. The weirder parts of it have been removed, so the decorations are either plain or with a tree (except for the castle at the end of level 2 - that is still there)
-That cramped purple area in the first level is completely gone and replaced with a couple rows of coins. In hindsight, I have no clue why I originally made it that way.
-The flame in the middle of a string of platforms across the big red building in the City of Costansin (levels 3 & 4 - This case being level 3) has been moved to a widened platform so it's easier to avoid.
-A timer block in the Mountain world (levels 7 & 8) has been removed so Alex cannot get stuck in it when all of the blocks get triggered simultaneously.

Thank you, everybody!

-Ryan Silberman

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