Howdy sports fans,
It's getting to be crunch time at Tipping Goat, and some big outstanding TODOs are getting checked off. There won't be a new build until I get the new features in, but here's what you have to look forward to with the next few builds:
Updated UI
The current UI is a cheap and dirty menu system I wrote at the start of the project. Since then, Unity has come out with a new UI system (one that you've seen on the team selection screen) and I've been working to change over most of the old menus to the new UI. Here's the new UI feature list, and most of this is complete:
Controller Config Overhaul
Speaking of, this screen needs its own feature list! I have completed all the joystick controller config changes, and am starting on custom keyboard controls. Here's what to expect:
And speaking of mouse control...
The keyboard + mouse control works how you might expect:
Needless to say all this is quite a bit of work, but it is coming along nicely.
What about the Steam controller?
Well I have some more information about what the problem with the controller is, and it's really a Steam issue. When the Steam controller is connected to Steam, Steam takes over the interpretation of all joysticks, breaking Direct Input in the process (the lovely legacy controller system that allows 6 players at once in SSDT). Steam probably does this to hide all the real sticks from games so that when streaming a game from another device, Steam can send those joystick inputs through to the host computer and hide all the host computer's controllers. But it only works with Microsoft's newer (and 4-player limited) input system, Xinput.
In order for SSDT to function when a Steam Controller is connected and Steam is running, it must be put into Xinput mode from the options menu. This will limit the number of players to 4 and only allow Xinput controllers (such as the Steam Controller, Xbox 360 or Xbox One controllers). This is an option for this reason; if you want 6 players you would turn Xinput off, and if you want to use the Steam Controller you would have to turn Xinput on.
I am considering a popup if no controllers are detected to help with this.
Bummer
I know! Tell me all about it -- it's been frustrating me since I got the controller. But here's some slightly more fun facts:
That's a long update, so I'll get back to work!