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Bounty Train - New WestNewsChangelog Update 04 [English] – 05.02.2016
Community

Changelog Update 04 [English] – 05.02.2016

Bounty Train - New West · published 5 Feb 2016, 15:50 UTC

All newsPlayers around this dateRead on Steam

Hier findet ihr alle aktuellen Änderungen auf Deutsch:
http://steamcommunity.com/app/371520/discussions/4/405690850607828576/

По этой ссылке находится информация о последних изменений на русском языке
http://steamcommunity.com/app/371520/discussions/4/405690850608014797/

Update 04:


After the long wait, we can finally present to you the latest Bounty Train update and all the additions and changes we implemented into the game. Here's a summary of the most important changes:

New Save System:


With Update 04, manual saving has found its way into Bounty Train. No more moving files around. We know how annoying that was. Now you have complete control and can save the game whenever you want. You can also create various save games. We still consider using the old system for runs on higher difficulty, but this decision is still pending and we'll definitely wait for your feedback on this.

Day/Night Cycle


Areas can now be accessed during day or nighttime. We plan on extending on this feature in the near future. We'll implement day and night-dependent missions, for example, as well as other alternative options matching this theme.

Economy Adjustments:


Right now, we're not too happy with the in-game economy and thus we tweaked the price development a little. Additionally, we introduced some new goods which should be worthwhile alternatives to the present goods and encounters. In the long run, we want to have goods in the game you can process further to specialize certain areas even more and provide more in-game options for players.

New Events:


One issue of the last version was the frequency of enemy encounters and subsequent combat. We want to mitigate this by implementing more events and reducing the spawnrate. We have added additional game events like fire, epidemic and goods shortage in cities to spice things up here. Also some direct events on the tracks have been added, like soldiers might now sometimes will control your train and search for forbidden goods.

Character Adjustments


You can now switch the loadout of individual characters. You think Walter should be a grenadier? Well, you can give him grenades and let him wreak some havoc. Speaking of which, we also plan to add more shops to make respective gear more accessible. And enemies will drop special items and weapons in the future.

Cabin Adjustments:


One of our main goals is to provide you with the means to build your very own train that matches your playstyle. With the new system you're no longer quite so restricted: you can customize cabins and have more control over expenses and weight of your train. For now you can assign turrets to turretstlots to change the role of your carriages.We plan to unlock more custom options through shops and inventions.

Bugfixes:


We could reproduce and resolve many of the issues you have submitted. For example, sudden, unexplainable vanishing of resources should no longer occur, wanted characters should appear properly and players shouldn't get stuck in scenarios under certain circumstances anymore.

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