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Gravity CircuitNewsGravity Circuit - Patch 1.1.0b
Game update

Gravity Circuit - Patch 1.1.0b

Gravity Circuit · published 28 Dec 2023, 11:06 UTC · build 13056560

All newsPlayers around this dateRead on Steam

Following the 1.1.0 patch from last week, here's a little small addendum update to fix following issues:

Armor Paints

  • Fixed a game crash caused by one of the armor's abilities not playing nice with pass-through-platforms (eg. the ones found in Hash's boss arena).
  • Fixed an issue with Catch Block and one other armor's ability accidentally granting invincibility.
  • Fixed a softlock where if Kai uses Speedy Teal paint to slide around after a boss is defeated, he may get stuck against a corner.
  • Fixed an issue where Hot-headed Red armor paint's ability could hit the healing chamber at HQ in unintended ways.
  • Fixed an issue where if Kai is pushed around by certain things (eg. wind), the ability from Hot-headed Red armor paint might disconnect and get disjointed from Kai.
  • Fixed Light Alloy particles from spawning when using the ability from Hot-headed Red armor paint. The said ability overrides Light Alloy chip, so this is more to prevent visually confusing information.
  • Can no longer break K.I.D's ball with a certain armor paint's ability; plays error sound if attempting to do so.
  • Fixed an issue where checkpoints or the training room at HQ do not grant full burst energy when using armor paints.
  • Fixed an issue where the power up ability of a certain armor paint accidentally disabled player-on-enemy contact damage checks during it.
  • Fixed a certain armor paint's ability to work with Hardware Barrier, as well as fix one visual bug relating to it.

Misc

  • Added some precautions to possibly fix a bug where when Kai grabs onto a ledge, he might randomly float up to the skies while still in the ledge-gab animation/state.
  • Fixed the punching bags in training room from phasing out of view because of too intense screenshaking caused by some specific armor paints or combos.
  • Grabbed objects can no longer block enemy projectiles.
  • Fixed an animation bug with Cable where one of his attacks might not play properly on hard mode, if he queues up the same attack twice.
  • Possibly fixed an issue with Crash having a "phantom hitbox" when he activates his desperation Burst Technique. This phantom hitbox could hit the player, so it was sometimes unfair, unavoidable damage.
  • Added precautions against an issue where you might be able to prematurely end Heavenly Piledriver, which may lead to situations where you can throw bosses in a way that clips them out of the arena.
  • Fixed a small visual issue with the C.O.M boss refight background visuals.
  • Fixed a small issue where the monitor settings menu incorrectly always displayed that the chosen fullscreen mode was "desktop" when launching the game, even if the loaded setting from player configurations stated "exclusive".
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Community13 Jul 2026Gravity Circuit's 3rd Anniversary + New GC2 Music Preview!Today is Gravity Circuit's 3rd anniversary! To celebrate the occasion, we have prepared a new music preview from the upcoming sequel! This time it's for Jet, the Hydro Circuit. His stage has plenty of aquatic action in store! Also, Gravity Circuit is 60% off tomorrow as a Daily Deal!Steam news1 Jun 2026Gravity Circuit is FREE to Claim!We have TWO huge announcements today, and we are starting with the big one for you! 🎁 Gravity Circuit 1 is FREE to claim right now! 🎁 · Gravity Circuit, the Overwhelmingly Positive-rated original that the community loves, is also freshly updated today with the latest Patch 1.1.2 . - Developed by Domesticated Ant Games & Published by Dear Villagers 🚨 Oh, and one more thing... Gravity Circuit…Game update1 Jun 2026Gravity Circuit - Patch 1.2.2ADDED · Added a banner that links to GC2 Steam store page, how exciting! If you wish to disable this banner, create a file called "disable_sequel_banner.txt" (without quotes) in the game's save folder. FIXES · Little visual tiling fix in City Center's Master Level variant. · Fixed a visual offset bug if player is holding something while on moving platforms. · Fixed a slight wall collision anima…