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犬神ディフェンダーズ / Soul Dog TDNews【Full release started】Full release started along with a major update!
Major update

【Full release started】Full release started along with a major update!

犬神ディフェンダーズ / Soul Dog TD · published 30 Nov 2023, 01:15 UTC

All newsPlayers around this dateRead on Steam

November 30.
Full release has finally started.
The game has evolved to be easier to play by adjusting the difficulty level and enhancing the tutorial and help functions.
The update details are as follows.

Contents of update

New and additional elements


- Added "Play Style"
You will be able to change the "Play Style" from three types in the settings.
The following three play styles are available.

-- Gamer
Enemy strength is higher
Slightly slower training speed
S+ is the highest stage rating.

-- Normal
Enemy health is normal.
Training speed is also normal
S is the highest stage rating

-- Non-Stress
Enemy health is low.
Training speed is fast
A+ is the highest stage rating

The difficulty level for Early Access is the same as "Gamer" and is set to "Gamer" if you have already played the game.
If you have deleted your game data or started a new game, the default setting is "Normal".

- New stages added
- New skills added
Many of the newly added skills appear after the ending.
- New keys added
With the addition of new keys, the number of keys required to challenge hard will increase.
Even if you were able to challenge before, you will not be able to challenge hard without releasing the newly added keys.
- Addition of new characters
- Added maximum WAVE in Eternal Battleground
- Added tutorial text for the first stage
- Added tactical instructions to the menu on the title screen

- updated the game's main visuals
- Added members to the end roll
- Added 4th class ability page to class list

Adjustments and fixes


- Greeba's abilities were adjusted upward
- Umbra's abilities were adjusted upward
- Adjusted experience table for 4th class
- Minimum damage for multiple armor acquisitions modified from 1/2 heart to 1/4 heart
- Frenzied Key effect increased
- Providential Key effect increased
- Eternal Battleground has been modified so that it can be doubled in speed at any time
- Adjusted some enemy HP and attack power
- Upgraded the amount of coins earned in hard stages

UI and layout


- Added variations to item slots during Soul Boon depending on rarity and importance.

- Added animations to make it easier to see how a unit's attack reduces an enemy's health
- Improved visibility of damage font
- Fixed the mark when selecting units to use scrolling items so that it stands out
- Changed the icon when using Training Boost from a medal to a dumbbell
- Warning text when deleting saved data has been changed to red
- Tweaked the design of enemy strength bars
- Removed the WAVE start effect in the final WAVE

Bug fixes


- Fixed a bug where Key Selection skills were disappearing from the skill board.

The "Key Selection" skill, which was located to the right of the initial position, has been replaced by the "Attack Boost" skill.
By taking this skill, it is possible to reduce the number of key types that appear in Soul Boon to six.
If you already have the Attack Boost skill for that location, you will automatically have it.
The appearance of keys can be turned on or off by pressing the decision button in the corresponding key skill square on the skill board.

- In some formations, the locations of units indicated by and [-] in the formation description were different from their actual placement.
- Fixed a bug that prevented the cursor from moving to other units under certain conditions in the "Reflect Form" formation.
- Fixed a bug where pressing the pause button at the moment the hearts reach zero would cause the display to be incorrect.
- Fixed an issue where the guide buttons were incorrectly indicated in some areas when using the controller.

- Author's Comment
Finally, I was able to officially release the game!
Thank you so much to those of you who have been playing since the Early Access release!
I have added tutorials and help to make the game easier to understand and play for casual players, as well as to add more fun for gamers.

The difficulty level of the Early Access version of the game was geared toward people who are used to playing games and those who are used to playing tower defense games that require efficiency, so I wanted to broaden the scope of the game by making it more enjoyable for a variety of people.

To talk a little bit about business, a game not selling = not being able to make the next one, so I made those additions so that many people can play.
As some of you may have noticed, I have also revamped the main visual of the game.
You can see Soul Dog's cute appearance, so please take a look!

And I would like to cut this off so that you can enjoy the update.
I would appreciate it if you could give me a review when you play this version, even if it's just a simple "it was fun" so that we can create the next version of the game.
The number of reviews I receive will go a long way toward the creation of the next version, so if you have time, please do so!
So, enjoy the updated Soul Dog TD!

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