The Lamplighters League - Isaac · published

Well hey there, all you scoundrels, rogues, and misfits. We've got a lot of ground to cover today: a new Agent, a new event system, plus a whole stack of fixes.
The Isaac DLC accompanied by the Twist of Fate Update will be Free to Download for all of our players - Thank you for joining the Lamplighters League!
Meet Isaac Greymoor, a hot-headed, lead-slinging mercenary who wields a deadly light machine gun to devastating effect. And watch out, folks: on a team of shady characters he just might be the worst of the bunch.
Isaac Greymoor's LMG spits a hail of bullets and generates Heat as it fires—the more Heat, the more Damage. But too much Heat, and Isaac could become Overheated—causing him to suffer Damage even as he dishes it out. To learn more about his gameplay, look out for the Dev Diary we’ll post tomorrow, it goes into all the details!

Does the name Greymoor sound familiar? Don't tell Isaac; it'll go to his head. But you may have heard Locke mention one Lord Greymoor, former leader of the Lamplighters League. Well, Isaac is his son, but the apple fell very far from the tree.

Once you've grabbed the DLC from your store of choice, he will be the next Agent Recruitment mission you find. Or, start a new custom game and skip the intro to select him as one of your starting 4 Agents.
One more thing. The Isaac DLC is FREE. That's right, folks, this criminal is a steal. This is our little way of thanking you all for playing, engaging in the community, reporting bugs, and voicing your feedback.
Events are a brand new way to campaign against the Banished Court, available to all. Everyone will begin to see these after applying the 1.3 update! Most weeks, after reviewing the Activity on the World Map after a mission, you will be presented with a Fate Event. Check out this example:

Fate Events offer the story of an adventure in the world outside of Del Vasto’s Landing and what else the League gets up to when not on a Mission or an Expedition. Fate Events usually end in rewards for the League, providing materials for the campaign by resolving each mini story with a choice. Available options can depend on which agents you have recruited, and each option leads to a different conclusion. It’s up to you how the League handles each opportunity!

House Events, on the other hand, occur rarely. These Events usually cost something to complete, but you may then sway the balance of power between the three houses. For these, the available options vary and sometimes can be completed by specific agents—but you can always choose to “Do Nothing” and allow the House to gain a little more ground instead. Choose wisely!

We think Events add a real je ne sais quoi to the game. We get to share more about the world the Lamplighters operate in, and you get the opportunity to choose different outcomes and learn more about this cast of scoundrels…and there’s more control over the strategic layer of the campaign from the added resources and new ways to interact with Doomsday Clocks and Threat. If you are in the middle of a carefully orchestrated campaign and don’t want this to affect your playthrough, the feature can be disabled under Settings. However, we hope everyone enjoys these Events as much as we enjoyed creating them.
In addition to the above fixes and new features, we made good progress on our campaign to stabilize some technical challenges. On the whole, the game saves and loads faster, and the game uses less memory overall. This is good news for our players on restricted memory systems!
We’re already working on a short-term hotfix to address the Known Issues above. But, that’s everything for today! If you notice new issues, please bring them to us on Discord or the Forums. We can’t wait to see how Isaac shakes up your Agent loadout.
All the Best,
Samantha Stelter, Lead Producer
Jill Scharr, Lead Narrative Designer
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Want to read FAQ or report a bug? Find it here!
https://store.steampowered.com/app/1167750/The_Lamplighters_League/