At present, we anticipate dedicating 1-2 months to the upcoming major update, which will introduce alterations to the main storyline and refine certain aspects of level design to reduce monotony in specific areas of the game. Additionally, we will continue to enhance other mechanics, gradually moving towards the final build of the game.
Most of the Voice Acting has been remade
Magic projectiles have been revamped, and 15 new spells have been added
Bind arrows fix
Honovi's dialogue fix
Optimization of birds on great forest
Increased the number of guards in settlements
Allowing clicking on different categories in the top menu slot
When dragging items, now it provides a highlight for the items
Arrow collides directly on twigs model now
First death cutscene sound work fixed
Tutorial Message "Minimap" - Spelling error with blue targets: "companions" fixed
Missing voice line with Guamowe fixed.
New Bagwaji dialogue lines
The dodge-roll's sound effect has been fixed
Spelling fixes for our dialogue with Kireama
We added legend to the map
The player's knockback animation lasted too long, now it's fixed
We made some minor changes on the seaside regarding voice lines and climbable objects
The recipe-buying bug related to money has been fixed
Wiji's new dialogue added
The face of NPC Kuruman will now move during dialogue.
Completely overhauled the UI and streamlined all mechanics to enhance understanding and navigation
Fixed a bug where, when attacking enemies from afar while they are in a group, it would only trigger the specific target's aggression, while the rest of the group would ignore the attack. This was the easiest way to deal with any groups.
Added new NPC character models to reduce repetition
Changed spells and their effects to have more impact
Added remaining sound effects to animals
Asaloq now will be visibly wounded
This bug has been fixed. Within the same village, near the coast, the citizens weren't using their hammers correctly (hitting the wall with the hilt, not the hammer-head) and stood too far from the wall, leaving a considerable empty space between the NPC and the wall.