Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Forsaken IsleNews0.10.4 Patch Notes
In-game event

0.10.4 Patch Notes

Forsaken Isle · published 21 Nov 2023, 16:59 UTC

All newsPlayers around this dateRead on Steam

It wasn't too clear on how to progress in the game, from the hidden ladders, to the golem boss arena, to finding the imprisoned npc in the dungeon. I've made improvements to these areas to hopefully make the whole thing a little more intuitive. I've also made a lot of changes to how save files work behind the scenes. Files should become corrupt a lot less often, as well as keeping a backup save from the last stable save state. A bunch of QoL and fixes are also included.

Patch Notes v0.10.4

Added

  • Replaced hidden ladders in caves with locked trapdoors. These require copper and iron keys to open(new world only)
  • Added new shrines that are generated randomly throughout the world. These provide unique buffs and +recharge over time(new world only)
  • Added sort buttons to inventory screen and containers
  • Added map markers for NPCs and bosses

Changes and Improvements

  • Corrupt or missing save files will be marked on the world select screen
  • Corrupt saves will attempt to load the previous save state(requires post-patch save)
  • Hostile creatures will no longer spawn on most crafted floor tiles
  • Ship level light and colour is now related to the time of day
  • Map screen zoom level will now be saved when closing the map
  • Furnace no longer burns new fuel while idle
  • Adjusted loottables for breakable boxes found underground and in dungeons
  • Ammo looted from the world will now automatically stack in the ammo bag
  • Artifact descriptions are no longer cut off on the artifact screen
  • Cooking and alchemy ingredients are now counted while on the hotbar
  • Adjusted the health of most creatures found in tundra
  • Chests spawned in the world are no longer hidden behind larger tiles
  • Loading screen now uses the updated menu art
  • Existing hidden ladders now have a different sprite

Fixed

  • Saves are much less likely to corrupt when closing the game, or from crashing
  • Fixed a crash caused by autosaving while travelling to an island
  • Fixed a crash on the world select screen caused by a corrupt save file
  • Deathcap mushrooms will now regrow in caves
  • Autosave selected setting was not being applied on game launch
  • Passive creatures will now slowly spawn over time
  • Item collection screens now display items on multiple rows
  • Inventory close button is now aligned correctly for all resolutions

Whats Next?
I'll continue to work on bug fixes and QoL features such as, using items directly from the inventory or mouse, preventing the craft recipes from shuffling around mid craft, placing floor tiles under walls.
I'm also currently working on the next bosses(the dungeon and tundra), as well as a new small side island to explore.

More from Forsaken Isle

Other announcements

All news
Game update15 Jun 20261.0.7 Gamepad ImprovementsA few improvements to gamepad functionality and some smaller general fixes Patch Notes: · Controller sensitivity setting is now loaded correctly · Weapons with hold attack behaviours now function properly on controller · Improved input detection when switching between controller and keyboard · Added a smart aim for grapple targets when playing on gamepad · Cursor is no longer displayed when gam…In-game event29 Sep 20251.0.6 Controller SupportAdded controller support, using a twin stick movement layout, with a menu cursor. All other controller keybinds can be remapped in the settings Controls: · Sticks - Move and aim · RT - Attack · LT - Use item · A - Dash · B - Codex · X - Interact/quick equip or transfer item in inventory · Y - Inventory · Back - Map · Start - Pause · Bumpers - Switch hotbar slot · Dpad Up - Travel to ship · Dpad…Game update9 Aug 2025Forsaken Isle 1.0.4Added all primary supported display resolutions as options · Added missing drop sources for some items · Fixed an issue with warding totems not preventing spawns after loading a world · Removed dev strings from the alchemy and cooking crafting screen · Added a "Tool" tag to fishing rods · Animals now move slightly faster while leashed · "Open Inventory" now closes existing menus · Fixed an issu…