-Minor changes on some waves in interception mode.
-Databases now start to unlock earlier (20 upgrades acquired) and successively unlock on steps of 20 upgrades acquired.
-Heavy Duty: Reduced range penalty (-20% --> -10%) and top speed penalty (-20% --> -15%).
-Technophage Sample: Now also affects attachment stress hp, but has reduced effect (-10% --> -8%).
-Destroyer Chassis is now considered uncrewed.
-Fixed hazard squad endless unlocks not taking effect.
-Fixed a problem with parallax object fading during transit.
-Fixed some potential irregularity with health ui when having 0 max health.
-Fixed some uninteded behaviors in waves that start with reinforcements.