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KonkwestNewsKonkwest in 2024
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Konkwest in 2024

Konkwest · published 1 Jan 2024, 20:28 UTC

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Hello there!
Vincent here, the developer of Konkwest. In this post I want to let you know of the state of the game, what I changes were made to it in late December, and what my following steps are in 2024.

Development Update late December 2023: UI, localization, bugfixes + more

Feature changes

  • Updated several UI graphics, amongst which are: the main UI window background, the text buttons texture
  • I have updated the localization package and added German and Dutch translations for more parts of the game, now surpassing over 50% (felt, not measured) translation completeness. I have also improved on some previous, bad translations.
  • Improved Android build quality, amongst other things thanks to having switched compilation from using Mono to IL2CPP.
  • Added a Help articles system to the game, which can be accessed by clicking a ?-button in the game. It only offers a rudimentary introduction for now, but I will add more articles to it, so it can really help you understand all parts of the game.

Bugfixes

  • The multiplayer mode is no longer accidentally limited to 10 players per game.
  • The Android version now doesn't look for the Steamworks integration anymore.

Next steps

  • The mobile version of the game is not running as performantly as I would like (mainly because my own phone is pretty old), and although I made some improvements to it, I want to try further improving that, and prepare the game for launch on a popular mobile game storefront, so that you can play together with your phone-gamer friends upon release.
  • My friend Leon made some more amazing music for the game, which I will implement into the game soon.
  • The multiplayer mode still has a few stability issues and no server browser as of yet, both of which are features I am looking to add before launch.
  • In addition to that I have collected a long list of features to add, of which I am looking to add several more to the game before launch, and even more when Konkwest is out!
  • As an indie developer with basically no budget, my main challenge making Konkwest is to get people to know about it.
    I have little concern, that the game would be poorly received, since almost everyone who tried the game thus far enjoyed it and had a good time. It's just that I need to get the word out. More people need to know about Konkwest, so that it can become a successful product when it launches this year.
    I will try my best to work on this and I am happy to have the support of my friends in this endeavor. If you like the game and would be willing to contribute to it's success already before launch, please add it to your wishlist and tell your friends about it. Thank you!

Thank you for your interest in Konkwest and for reading my post :)

Best regards,

Vincent

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Game update4 Jan 2025Multiplayer fixed & more in Konkwest 1.0052Another small, but significant patch today! · Fixed a bug which caused the multiplayer to fail. · Fixed a bug causing the multiplayer to desync in turn one if starting with a new game. · Special effects, such as explosions, are no longer launched for places that aren't visible. · Breakthroughs no longer cause the entire world to reload the map mode. · Expansion missile effects now select their…Game update23 Dec 2024Fixed linguisitc policy bug in KonkwestA very small patch today: The bug introduced in the previous update, which made the UI to change linguistic policies unusable, is now fixed. (version 1.0051)In-game event15 Dec 2024Konkwest: Performance & Map Improvements in v1.005NPCs now make their AI decisions whenever they can, not necessarily after the player is ready. The code for their decision making is now multithreaded. Both of these changes reduce the time you spend waiting for the NPCs greatly. Improved military access mechanic Limited military access: The military access institution aspect no longer allows you to pass through multiple entire countries and us…