Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BattleBit RemasteredNewsWhat's new in Update 2.2.4?
In-game event

What's new in Update 2.2.4?

BattleBit Remastered · published 19 Dec 2023, 12:17 UTC

All newsPlayers around this dateRead on Steam

Patch Notes


    Invasion Capture Time:
  • Capture time significantly increased (8 times slower).
  • Capture duration for single player: 480 seconds (120 seconds per stage).
  • Capture duration for two players: 240 seconds (60 seconds per stage).
  • Capture duration for four players: 120 seconds (30 seconds per stage).
  • Capture duration for eight players: 60 seconds (15 seconds per stage).
  • Invasion gamemode at 32v32 scale will capture 2 times faster.
    This change aims to prevent a two-man team from instantly capturing a target and give the opposing team time to react.Squad System:
  • Players can now choose their preferred squad type at the start of the round.
  • Three initial squad types available: Assault, Sniper, and Engineer.
  • Squad types are shown on scoreboard, squad list, and in-squad.
  • Tank and Helicopter Vehicle squads added.Enemy Pings:
  • Enemy 3D pings are no longer visible through objects or smoke.Focused Audio Implementation:
  • Sounds prioritized based on importance (enemy gunfire vs. friendly gunfire, etc.).
  • Higher priority sounds maintain volume, while lower priority sounds are adjusted.
  • Crack sounds added for bullets traveling faster than the speed of sound near the player.
  • Brief sound muffling (1.5-2 seconds) when taking damage, regardless of healing.
  • Reduced sound muffling duration based on feedback.
  • Black outline added to range finder font for better visibility on white backgrounds.
  • Fixed the name of the RUG/USA team support backpack.Known Issue:
  • We are aware of the reception of the new focused audio system, and these changes will be addressed in an upcoming update

Game updated to the latest version
December 17th, 2023


Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.

More from BattleBit Remastered

Other announcements

All news
Community27 Jul 2026Operation Overhaul Dev Blog #4: Large scale mapsIntro In our last dev blog, we introduced several new maps and reworks arriving with the Operation Overhaul update. Those were mostly small and medium sized maps, with the exception of a brand new map called Mesa which is larger. Now we’re going to show off some of the larger reworks and another brand new map. Peaks (New) Peaks was one of the first brand new maps created for the BattleBit Opera…Community27 May 2026Operation Overhaul Dev Blog #3: New mapsIntro Operation Overhaul will introduce new maps, such as Mesa and Aftermath, which we’re ready to show off in detail today. The update will also feature completely reworked or updated versions of almost every map in rotation, such as Lonovo and Salhan featured below. If you want to read about some of Overhaul’s gameplay changes and vehicles and weapon visual fidelity, check out our last post h…Community27 Mar 2026Operation Overhaul Dev Blog #2: Gameplay changes, weapons, vehiclesWe’ve obviously been working on this update for a while and only started communicating in earnest about it more recently. In all that time, we've never really sat down and fully explained what exactly the update is all about and some of the major changes coming with it. Two big parts of our intentions with Overhaul are to improve gameplay and visual quality. In this specific post, we will be ex…