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Godot EngineNewsGodot 4.2 arrives in style!
Major update

Godot 4.2 arrives in style!

Godot Engine · published 30 Nov 2023, 12:29 UTC · build 12837360

All newsPlayers around this dateRead on Steam

Earlier this year we stepped into the future of Godot with the release of Godot 4.0, and 4 months later we followed it up with Godot 4.1 which was full of new features and improvements. Today we are proud to announce the release of Godot 4.2, our latest and greatest offering to game developers looking for a free and open engine that inspires joy and creativity!

Over the course of the last 5 months 359 contributors submitted more than 1800 improvements for this release. This includes new rendering features, such as AMD FSR 2.2 support and improved lightmapping; multithreaded navigation map baking for both 3D and 2D; C#/.NET support on mobile platforms; multiple usability improvements to the 2D tilemap system, and of course hundreds of bugfixes and polishing touches.

We cannot thank each contributor enough for their dedication and relentless spirit, their trust in the project, and their generosity. We also must express our love for everyone reporting issues during the testing period and helping us make sure that thousands of Godot users get the best version of the engine we can collectively create.

For most games and apps made with Godot 4.1 and earlier it should be relatively safe to migrate to 4.2. Don't forget to always make backups when moving versions, even minor. If you use Godot on Steam for professional work, make sure to use the Beta branch feature and select your preferred major and minor release to avoid unexpected updates. Before upgrading your project, please consult with the list of critical and breaking changes as well as our migration guide.

Read the full announcement and release highlights on the official blog!

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