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OuterstellarNewsBuild CL20870
In-game event

Build CL20870

Outerstellar · published 7 Dec 2023, 15:38 UTC · build 12899466

All newsPlayers around this dateRead on Steam

GENERAL SERVER & EVENT UPDATE

  1. New public servers in US, EU and OCE territories.
  2. New low population beginner servers (max 5) in these territories.
  3. Hall of fame screen updated. It's now completed!
  4. Loot from hydro decreased and loot at landing pad increased (at the top).
  5. As of next wipe, we have the ability to remember tech tree progress.
  6. Various Crash and Bug fixes.

AURA AND WORLD RELATED UPDATES

  1. Mushrooms now drop x5 Aura Sap when recycled.
  2. Building is blocked directly on top of Aura Jelly sites.
  3. Minables now spawn 1200-1800 seconds (no longer as frequent).
  4. Plants now spawn 1200-1800 seconds (no longer as frequent).
  5. Breakables now spawn 800-1200 (no longer as frequent).
  6. Crash sites radiation damage zones have much greater distance to stop auto looting.
  7. Can now loot through water.
  8. Terraformer loot boxes are now between 30 and 60 minutes.
  9. Jelly will move every 30 minutes if not mined.

WEAPON, ARMOR & DAMAGE UPDATES

  1. It's now x20 sap x20 fibre x20 carbon for crafting antiseptic.
  2. It's now x20 minerals for stim pack.
  3. Sniper rifle damage reduced from 120 to 90.
  4. Mass Aura Bomb radius dropped to 1400.0 from 2000.0.

MINING & LOOT BOX UPDATES

  1. Plastic now stacks to x1000.
  2. Carbon now stack to x5000.
  3. Metal now stacks to x5000.
  4. Epic crate removed from Hydro.
  5. Acid increased to medium at Orange room Hydro.
  6. x2 Epic chests added to top landing pad.
  7. Stim packs removed from hydro side rooms.
  8. Rare chest removed from hydro side rooms and replaced with common.
  9. Chances of finding plastic increased in yellow crates and canisters.
  10. There is less fibre in the world.
  11. Metal Ore no longer spawns on the beach.

BASE UPDATES

  1. Upkeep costs increased from 10% to 15%.
  2. Melee weapons no longer do damage to buildings in any form.
  3. Huge bases that cause slow FPS (30) has been fixed.

DEPLOYABLES UPDATES

  1. Added T2 Power Storage.
  2. Fixed stacking issue with shelves.
More from Outerstellar

Other announcements

All news
Community21 Aug 2026An Important Update about Outerstellar...Hello, Explorers! First of all, we want to thank you. You who have played and supported Outerstellar throughout the years and different iterations of the game. Your presence in the community means the world to us. When we originally launched Outerstellar , we didn’t think about marketing or Steam Algorithms; we just built a game that we loved and wanted to share it with players as soon as possi…Community20 Aug 2026The horizon is shifting...Something's brewing... Explorers, we know it’s been a long time since our last Outerstellar update - and we know many of you have been waiting and asking to hear what’s next. The wait is almost over. In the next few days , we’ll finally reveal what we’ve been working on behind the scenes. We can’t say much more just yet, but this is a big one . Keep an eye on our announcement channels, Explorer…Game update8 Feb 2026Hotfix: CL25356Building parts can no longer be placed on top of each other. · Fixed issue where NoBuildZones were not working. Thanks to everyone who is playing and reporting these issues, special shout-out to Aj from our Discord!