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Superior: VengeanceNewsDecember Update Is Here!
In-game event

December Update Is Here!

Superior: Vengeance · published 21 Dec 2023, 01:54 UTC

All newsPlayers around this dateRead on Steam

New Map Variants


We've created night-time Downtown and day-time Powerstation variants that will show up in the unlockable timelines.

Flying AI Improvements


We've made a slew of improvements to all flying AI to ensure they properly engage the players even if beyond their ideal combat range. They're also much better at avoiding staying too close (or especially over top of the player), while also staying closer to the eye level of the player. This should make them more challenging and engaging to battle for the short term while we continue to tinker on more improvements.

Backbone Tweaks


Backbone's damage immunity has been replaced with damage resistance so he can be minimally hurt with weapons/powers. Destroying the pustules is still the most effective method of taking him down quickly however!

Additionally, Backbone's reinforcements are smarter about joining the battle wherever Backbone is rather than the original spawn zone.

Quality of Life Improvements


Dash can now be activated right before landing from a jump or fall, which will allow players to cancel out any potential fall damage if timed correctly. Also, small double jump has been added for all players before getting a jump power, which should make it easier to clear low cover and activate the melee groundpound powers.

Finally, new option has been added (found under gameplay options) to disable the auto-cover system if desired.

Stability / Bugfixes


Multiple AI have additional logic and fallbacks to ensure that they do not become permanently stuck outside of valid playspace (including Windup). This should address any issues with Jarhead mission (and others) where sometimes all counted AI are not reliably engaging the players.

Addressed a potential crash related to AI pathing as navigation geometry was being added/removed mid-session.

More from Superior: Vengeance

Other announcements

All news
Game update19 Aug 2024Minor update 8/18Fixes/improvements to reduce enemies teleporting directly on top of players · Fix for enemies sometimes making the return trip to the bar between encounters · Rework ghost dash physics, now much better at dashing through small barriers/obstacles and no longer gets stuck on cover objects · Add a "ghost leech" passive that adds recovery when ghost dashing through enemies · A rare loot barrel even…In-game event24 Jan 2024January Update Is Here!The latest round of new content, improvements, and bug fixes is now available. Thank you to the community members who offered feedback suggestions, many of which have made it into this update. Additionally we're super grateful to all those who submitted bug reports on our official discord to help us track down and resolve pesky issues. Checkpoints! Checkpoint support for solo runs is finally he…Game update28 Dec 2023Experimental Build Notes (Updated 1/19)The test branch has been updated with new changes planned for the next update, and is available via the "client_ptr" beta branch in Steam. As always please share any and all feedback on our official discord in #sv-feedback (⁠📝sv-feedback) or in the forums. Note: This build is a development build which has additional debug information to help us track down any issues / crashes and the like. Per…