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Quake ChampionsNewsQuake Champions Season 21 Update
In-game event

Quake Champions Season 21 Update

Quake Champions · published 7 Dec 2023, 18:38 UTC

All newsPlayers around this dateRead on Steam

Quakemas is (almost) here, and its wintry winds have blown in an all-new update!

NEW CONTENT

  • Winter Podium
  • FROSTGORE Rocket Launcher
  • Awoken Winter

NEW SETTINGS

  • Added Ally Names & Enemy Names controls in HUD Settings

CHAMPIONS UPDATES


All Champions

  • Updated hitboxes
  • Cooldowns increased from 45 to 60 sec

Anarki

  • Max speed reduced from 640 to 625 ups

Athena

  • Grapple count from 2 to 3
  • Swing damage from 25 to 20
  • Rope break at 75 dmg
  • Removed Stockpile passive
  • Increased delay between grapple usages from 0.8 to 1 sec

Clutch

  • Size scale reduced from 1.2 to 1.15x
  • Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec

Death Knight

  • Reduced ability duration from 7 to 5 sec
  • Reduced fireball speed from 800 to 666 ups

Eisen

  • Added Armor Regen passive
  • Fixed sinking turrets, so we no longer de-spawn turret after 1 minute

Galena

  • Totem detonates when target is within 3m but damages up to a 4m range
  • Slower health decay rate

Keel

  • Splash damage reduction passive will no longer apply towards Telefrags
  • Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)

Ranger

  • Dire Orb touch damage reduced from 25 to 15 dmg

Scalebearer

  • Forward Accel max speed reduced from 500 to 425 ups
  • Forward Accel now uses ground friction
  • Stomper damage capped at 25 dmg over 395 ups
  • Bull Rush max speed reduced from 800 to 700 ups
  • Bull Rush damage simplified to 75 dmg
  • Bull Rush damage reduction reduced from 67 to 50%
  • Bull Rush shoot delay increased from 0.2 to 0.4 sec

Slash

  • Max speed reduced from 750 to 700 ups

Sorlag

  • Reduced max speed from 625 to 600 ups

Visor

  • Added a 10% speed boost during ability usage

WEAPON UPDATES


Starting Machinegun

  • Spread reduced from 0.03 to 0.02
  • Damage reduced from 8 to 6
  • Air Knockback lowered from 8 to 7 (to match the ground knockback)

Heavy Machinegun

  • Spread reduced from 0.03 to 0.01
  • Zoomed spread reduced from 0.009 to 0
  • Unzoomed damage reduced from 10 to 9
  • Air Knockback lowered from 8 to 7 (to match the ground knockback)

Starting Shotgun

  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)

Super Shotgun

  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)

Lightning Gun

  • Use a point ray trace instead of cylinder radius

Railgun

  • RG starting ammo reduced from 10 to 5
  • RG max ammo reduced from 25 to 10
  • RG low ammo warning reduced from 5 to 2
  • Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)

ARMOR UPDATES

  • Increased the value of Armor Shards from 5 to 10 hp
  • Reduced dropped shard count from 3 to 2
  • Drop armor shards in a tighter circle

GAME MODE UPDATES

  • Unholy Trinity - Spawn players max hp & max ap
  • Unholy Trinity - No longer spawn or drop items
  • Unholy Trinity - Blood pools are no longer active
  • Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec

MAP UPDATES


Blood Covenant

  • Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location)

Corrupted Keep

  • Fixed exploit outside HMG bones

Crucible

  • Fixed ledge collision exploit behind HA

Insomnia

  • Duel layout for all modes
  • Moved HA room cooldowns to near the MH LA ledge
  • Moved HA room upper jump pad health to the HA room ledge
  • Fixed brickslide wall collision near SNG
  • Fixed power-up fx
  • Fixed exploitative collision above HP stairs between LG & SNG

Ruins of Sarnath

  • Fixed exploitative collision above HA jump pad

The Molten Falls

  • Fixed exploitative collision above LG stairs
  • Moved the cooldowns from SNG to mid-level door in the main courtyard
  • Removed one cooldown from the banana bones

Vale of Pnath

  • Fixed exploitative collision above RG
  • Added RG ammo near the TP window
  • Added RL ammo to the LG cave
  • Added LG ammo to the HA mid-level
  • Removed SG ammo from center tower
  • Removed HMG ammo from TP window

Vestibule of Exile

  • Updated some troublesome collision

MISCELLANEOUS UPDATES

  • Fixed pain sound percentage issue in modes where max health is set to above 100
  • Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp
  • We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds
  • Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"
  • Removed the delays in elements of the Love Shaft shot sounds
  • Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)
  • Fixed Scorpion SNG spectator crash
  • Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
  • Fixed on-screen acid in picmip
  • Fixed TORMENTOR barrel fx during Ghostwalk
  • Simplified Leaderboard data, to remove inaccurate or incomplete stat data
  • Disabled Arena Kings leaderboard
  • Defaulting to Direct Mouse Input
  • Disabled Razer Chroma by default
  • Reduced texture load for High and Ultra
  • No longer selling reliquaries in the store (still available as login rewards)
  • Fixed Warehouse loading screen

SERVICE UPDATES

  • Anti-cheat updates
  • Fixed Linux/Proton direct input support
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