
Beta 0.4: Total Update
What's new?
🌐 Full world map:
- 170+ countries and non-existent territorial "stands"
- Now region = country, but with updates, for example, the USA will be broken down into regions (states) and the whole world
- Each region has a unique population
💵Economic system:
- Income to the budget depends on 3 factors: Stability, corruption, population
- The budget increases every day
- In the "Funding" panel, it will be necessary to provide financing for the needs of fighting corruption and increasing stability
- Needs and income depend on the population
- Stability increases income
- That is, if the stability is 70%, the income is increased by 70%
- Corruption does not dictate the effect of stability, therefore, if the percentage of corruption exceeds stability, the income in the budget is negative!
- It is possible to improve the value of corruption and stability for a fixed amount twice as large as the population
- If the money in the budget (in the financing panel) is 0, then the game ends, it is important not to allow this to happen
- At the beginning of the game, 10% of the budget is for stability and the fight against corruption
- More detailed information about the calculations will be published later
🔫 Annexation:
- The price of a military resource is equally fixed for each country
- In this way, the complexity of the game for small countries is more realized
- Annexation is carried out at the expense of military resources
- The price of annexation depends on the population of the region
🔗Saving:
- 4 slots
- 1 autosave slot
💬Other changes:
- Changing the Steam page
- Changing the game menu, etc
🇺🇦 AfterWar | Strategy (https://t.me/afterwargame)