Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Supreme Ruler 2030NewsSupreme Ruler 2030 Update 6 - version 1217
In-game event

Supreme Ruler 2030 Update 6 - version 1217

Supreme Ruler 2030 · published 5 Nov 2023, 13:43 UTC · build 12614293

All newsPlayers around this dateRead on Steam

Our latest fasttrack update has tested out fairly well so is suitable for a public update. There have been a number of fixes and improvements in the last few fasttrack updates and this all adds up to a fairly significant public update. This is our 6th major update since release and by our analysis we've now addressed the bulk of the concerns brought up at release. There remains room for improvement of course, and performance will always be something we come back to but this update should be a milestone in the game's ongoing development. Here are some of the big features players may find most interesting;

  • Multiplayer improvements for setup and stability. Since our most recent fasttrack we've had no further reports of games going out of sync but we will continue to monitor so we can resolve issues if they return.
  • Units no longer stop at the hex edge when they reach their destination. We'll be looking for feedback on this and might make further changes in future updates.
  • Game Balance improvements with a specific focus on air vs. ground combat. Air attack values of air units have been doubled. Defense value of air units increased by 25% to help with survivability.
  • Loyalty system changes so that sub region loyalty is not lost for the parent region's actions. This may get further changes but should address the immediate concerns of subregions with 0% loyalty.
  • Further improvements have been made to pathing to make Merchant Marine move more effectively. These pathing changes can also benefit other unit types. There is still some reduced game performance from disabling Merchant Marine but it's not as significant as before.
  • User Interface improvements quick access to activate/deactivate production facilities for land, air, sea and missile as well as a long-standing request for <Shift>+<Click> series selection in multi select lists.

    Full Update 1217 Changelog

    • Changes to unit movement - no longer stopping at hex edge
    • Unprovoked war declaration penalty not applied to subregion civilians
    • Diplomatic offer items appearing on wrong side in some cases should finally be fixed
    • More merchant marine pathing and naval pathing improvements
    • Improvements to transport units responding to transport requests. Will attempt to carry more than one unit.
    • Pathing improvements for missiles
    • Crash found and fixed related to "no merchant marine" setting
    • Update to balance of air vs. ground combat (Review ongoing)
    • Fixes to the "reserve" order response from units
    • Multiplayer Lobby Options UI update to bring it in line with single player options
    • Fixes to prevent multiplayer sync errors (no recent reports of sync failure)
    • Multiplayer file transfer fixes
    • Multiplayer lobby chat glitch fixed
    • New indicator to show which player is lagging in multiplayer
    • UI Update to Defense department - quick access to put fabrication offline/online below list of units in production.
    • Fixes to RoE related to use of rail transport
    • Regions released during gameplay now playable when reloading as another region
    • Fix to road/rail cost value properly displayed, listed as "infrastructure" in some UI tooltips
    • Internal fixes to some political leanings and political party name issues. More work to come.
    • Bonds list sorted by date
    • Changes to bridges, shows in multiple directions and better end point connections
    • New construction crane model for construction on water
    • Update Savegame buffer calculation to handle even more units in savegames (crash fix)
    • Number format in each specific social spending / tax type altered to show more precision on very small numbers but displays rounded at larger numbers (seeking feedback on this change)
    • Fixed potential crash on viewing certain unit related screens in a specific sequence
    • Fixes to some alert messages
    • Fixes to "unit exit" rules on breaking treaties
    • Fixes to UI when switching languages
    • Fixes to some translation
    • Minor fixes in espionage system
    • Various UI and graphics updates
    • Various map fixes
    • Various equipment file files
    • Various tech tree fixes
    • Various Country Inventory fixes (orbats)
    • Various region data fixes
  • More from Supreme Ruler 2030

    Other announcements

    All news
    Major update1 Jan 2026Supreme Ruler 2030 Update 15 Now LiveMultiplayer Sync Fixes definitely tops the list for this update. This update has been a long time coming due to the need to spend the time on this issue, and our limited resources to dig deep. However, here it is! The team will be monitoring closely for any further reports related to MP sync. The update also contains lots of content updates that were made by the design team while the coding tea…Release24 Apr 2025Supreme Ruler Global Outbreak Now Available.BattleGoat Studios is pleased to announce the release of the latest DLC for Supreme Ruler 2030. Supreme Ruler Global Outbreak offers players the opportunity to from any real world region in the modern day and deal with viral outbreaks of either a renewed COVID infection or the classic threat of a zombie invasion. · Play out the genesis of a zombie invasion in the year 2020 to try and save human…Game update9 Apr 2025Update Build 1351 Live on FasttrackThis update is small, but has a new feature that compliments Project 2025 very well - there is now a button accessible from the minimap screen to turn on a Political Leaders map mode. When active, hold over any region on the map for extra data about their head of government. We've added a screenshot to the store page for both SR2030 and for SR2025 if you'd like to see how it looks. Political Le…