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Spirited ThiefNewsPatch: 1.0.0.8
In-game event

Patch: 1.0.0.8

Spirited Thief · published 22 Nov 2023, 13:42 UTC

All newsPlayers around this dateRead on Steam

Hello Thieves!

This update focus on abilities, with a new unique abilities for each of your companions! But there's also buffs to existing abilities that were a little undertuned. Unlockable abilities in the shop are not meant to replace the starting ones - and are often more specialized - but they still need to relevant!

Abilities

  • One new loyalty ability for Besk, Iwie and Sunyang
  • Pet rat: range melee -> 3. Pet rat is about making pickpocket more convenient, so a little more convenience was needed to justify its use.
  • Chaos Strike: 1 -> 0 action cost, and is now "quick". Chaos strike has already a lot of restriction to its use (melee, and at high danger only), so it could use some love.
  • Decoy: 5 -> 3 turn cooldown.
  • Spirit Curse: 2 -> 3 uses.
  • Deadly Nightmare Curse: 1 -> 2 uses.
  • Fear Curse: 2 -> 3 uses.
  • Chaos Glyph: 2 -> 3 uses.
  • Fear Glyph: 2 -> 3 uses.
  • Hook: 1 -> 0 action cost.
  • Disguise: 1 -> 0 action cost, added a 5 turns cooldown. Since using disguise has now some real downside (being close to a guard will reveal it), the action cost was excessive. Instead the cooldown make it a commitment for a couple of turns.
  • Caltrops: 1 -> 0 action cost.
  • Madboom: 1 -> 0 action cost, and is now "quick".

Changes

  • Easy difficulty setting now has reduced guards and simpler puzzle by default (like Story difficulty setting)
  • Soul lantern: minor changes to the anti-Besk boulder.
  • Spider Burrows: only one enemy is possessed instead of 3.
  • Spider Burrows: modified the "suicidal" cutthroat's patrol path so that she doesn't jump into a trap.

Fixes

  • Pushed enemies correctly trigger traps.
  • Evil spirits can now target tiles with smoke.
  • Trin could get blocked while using long range teleport.
  • Cave: enemies don't forget their patrol after a rewind.
  • Cave: music isn't stopped after a rewind.
  • Guards' tower: Trin/Dumdum can't trigger the office cutscene.


Thank you for reading! You can follow the game on Twitter and join the Discord community!

More from Spirited Thief

Other announcements

All news
Game update2 Apr 2025Patch 1.0.0.10Hello Thieves! A new hotfix is available, bringing a fix for a nasty bug reported by a player this week. Bugfix: · The detailed description of skills in the shop are now correctly displayed when using a gamepad/keyboard · The tooltips are now correctly displayed in the levels selection screen when using a gamepad/keyboard Don't forget to update your game!Game update14 Jan 2025Patch: 1.0.0.9Hello Thieves! This update contains a small fix to loot phase checkpoints. Fixes · Using "Restart from last checkpoint" during loot phase restarts from the start of loot phase instead of the start of scout phase. Xec rune state is also correctly kept. Thank you for reading!Community22 Jul 2024PixElated Adventures will feature Spirited Thief!Welcome back Thieves! We're thrilled to announce that Spirited Thief will be participating in the PixElated Fest from July 29th to August 5th! 🔥🔥 PixElated is a digital festival celebrating beautiful pixel art games. From retro-style classics to contemporary indie gems, this event will showcase a selection of Adventure and RPG games all in one place! Check out the official line-up and more in…