Hey Heroes!
We just released another update to the experimental version of Clicker Heroes 2 that reintroduces Ethereal items and fixes some of the remaining balance issues with the game. We've also changed the format we use for different versions of the game to be closer to what we use internally.
Patch notes
* Ethereal items have been reworked and now ignore the Skill tree and just give a flat stat bonus.
* Reduced Ethereal item reward from first time world completions to 1.
* Fixed mini boss display issues with less mobs per zone.
* Reduced the difficulty of the first two worlds by increasing the item efficiency there.
* Unspent skill points should actually now persist through ascensions.
* Doubled boss health.
* Reduced default Crit damage.
* Huge Click Discount based on Huge Click no longer scales exponentially with traits.
* Reduced the amount the item cost reduction nodes give.
* Mana crit cooldown and Mana cost increased.
* Quick reload and Limitless big clicks no longer persist through ascension.
If you missed the main update, be sure to read those patch notes over at:
https://www.reddit.com/r/ClickerHeroes/comments/e7883n/clicker_heroes_2_0110_e_can_now_be_tested/