Hello friends! Highlights for this release include backflips (jump out of a skid to cancel momentum), an umbrella glider (slower falling), and a stat screen.
- Added backflip - jumping while skidding cancels forward momentum and provides extra height and acceleration, useful for quick turnarounds. Thanks to shovelclaws for the suggestion!
- Skidding can now also be triggered while sliding so it’s possible to backflip out of a slide
- Added umbrella glider - 25% fall speed while active. Default control is holding X (Xbox controller), but it may eventually get swapped with Platform Drop (Left Trigger) by default.
- Increased double jump height to match regular jump height (from 85% to 100%)
- Removed some platforms in 003
- Added Stats screen
- Added camera constraints to level 011, preventing it from panning away from the moving platforms if you jump too high during the first leg of the level
- Fixed some issues with getting stuck in geometry after crouching/sliding
- Reverted double jump collision behavior - shrinking the collision box on double jump had very few beneficial use cases and introduced a lot of visual bugs and physics complications
- New, more flexible scene transition system
- Changed focused button backgrounds to red to make focus state more obvious
- Fixed a couple of incorrect empty time displays (--:--:-- instead of –:--.--)
- Made some text wiggle on the level end screens
- Increased player collision safe margin from 0.1px to 0.2px, should fix the stuck corner bug???