Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RemainsNewsFurther plans and development
Community

Further plans and development

Remains · published 26 Sep 2023, 11:59 UTC

All newsPlayers around this dateRead on Steam

Hi everyone who follows the updates and those who are just finding out about the game. Today I want to tell a little bit about the plans and set a course for further development.
Updates have been delayed for several reasons, but development has not stopped.

Let me tell you what I plan to add! In the last major update, the game area was expanded and now I'm thinking about continuing the storyline as well as adding biomes. The storyline of the game will be divided into Chapters. This will make it easier to keep track of updates and progress.

One of the reasons for the delay in updates is the Xbox and Playstation port of the game, as well as the adding Dualshock gamepad support.

For those who follow game development news and have heard about the changes in Unity, I want to say that this project will not be abandoned or moved to another engine, the development will continue, even more, I gave a copy of the game source code to my team and they are working on another game in a similar genre, you can subscribe to our Twitter that would not miss the announcement of their project!

In terms of game development and roadmap after the addition of Chapter 2, I would like to rework the design of the game, replace all the asset models with my own, so that the game does not look like a collection of Asset's models.

As for new resources and tools, I have some ideas. I also want to add growing vegetation. For mining and recycling resources, for generators etc I want to add automation so that you don't have to keep running and refill the generator. As an option to add a more detailed electricity system, where the player will know how much each device consumes.

Someone suggested adding transport, but at the moment it is not necessary. As soon as I realise the landing on the planet / moon, then immediately will be added transport for this. In the near future from the similar will be realised control of movement of the ship (forward-backward).

Multiplayer will be implemented closer to version 1.0 (Cross-platform)

There is a robot in the game, now it just a decoration, but it is the basis for adding useful robots. I plan to add droids for mining/resource collection.

There are some small thoughts about cataclysms, but they are just ideas for now.

Maybe I will remake the training in the game, and remove the scene with training, for as statistics have shown, it does not really give any good.

To summarise, there is a lot of interesting content in the plans and I hope that I can implement it as soon as possible!

Thank you!

More from Remains

Other announcements

All news
Community9 Nov 2025Future plans and 1.0While we're working on new projects, I'm developing a plan for Remains 1.0 · After testing cross-play on other platforms, I'll integrate it into Remains. I'm developing a prototype in my free time. Our new games will feature 2-4 player multiplayer, which will also be the case in Remains. · Switching from asset models to our own, the game will look a little different. The color profile will rema…Community25 Dec 2024The Winter in spaceLife support has detected a temperature drop. Hello to everyone in orbit. Happy holidays, everyone. I wish you all the best. Thanks to everyone who continues to follow the project! I would like to tell you about the plans for next year, but due to workload I haven't prepared Roadmap yet. In brief, I will tell you our main tasks: · I'm working on adding cross-platform multiplayer. · Increasing t…Community10 Dec 2024Multiplayer developmentIn small steps, I'm developing multiplayer. Hopefully I'll have the time and energy to post more news :) Also subscribe to our social: SoloQ Social