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LA: Streets of SorceryNewsWeekly DevBlog Update
Community

Weekly DevBlog Update

LA: Streets of Sorcery · published 19 Jan 2026, 17:27 UTC

All newsPlayers around this dateRead on Steam

Hey there,

Welcome back to the city where the rain tastes like secrets, the night has opinions, and the magic pretends it isn’t flirting with you.

Hope your week treated you better than a rogue enchantment. If it didn’t, just tell everyone it was “part of a complicated ritual.” They’ll nod. They always nod.

This week’s survival tip from the magical realms. Never accept “free samples” from an alchemist. If it bubbles, hisses, or purrs… It’s not medicine. It’s a commitment.

Here’s what has been quietly sizzling in our after-hours workshop.

  • Cooked up 148 new renders loaded with tension, heat, and at least one scene we had to look at twice just to confirm it’s still PG-13.

  • Crafted 6 animations that bring the magic close enough to feel it breathing down your neck.

  • Added new activity scenes to make your nights unpredictable, bold, and occasionally a little illegal depending on the district.

  • Refined upcoming dialogues until every line sounded like a dare you might actually take.

That’s our nightly mischief for this week.
Thanks for wandering these spell-soaked streets with us, feeding the rumors, and pretending you’re not enjoying the chaos.

See you in the next update.
Bear In The Night team.

Don't forget to add the game to your wishlist! The first Demo will be available soon!

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