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Spirited ThiefNewsPatch: 1.0.0.5
In-game event

Patch: 1.0.0.5

Spirited Thief · published 28 Sep 2023, 11:58 UTC

All newsPlayers around this dateRead on Steam

Hello Spirits and Thieves!

The 1.0.0.5 update brings bug fixes and a new way to check your looting progress during a level!

Changes

  • In-game menu now also shows a summary of all loot in the level, to let you quickly check your progress for both scouting and collecting every available loot.
  • Smoother enemies' vision cone when they are moving
  • Ravens: Sunyang leaves after the player starts moving into the level (it was possible to swap skills after the level started).
  • Shop Attack: 2 sharpshooters are now asleep to give more time to deal with them.
  • Map hints of loot have now more priority than map hints of enemies. For example, a sleeping guard carrying loot will now be displayed as loot in fog of war

Bug fix

  • Max loot in in-game gold summary tooltip was too high.
  • Thieves won't auto-close locked doors that they wouldn't be able to reopen afterward (when they don't have the key for it)
  • Alerted guards who got their key stolen could get stuck on a locked door
  • On a few specific levels, music would stop playing or the wrong music would be played after a rewind
  • Sharpshooters correctly entrench after being feared
  • Possessed sharpshooters correctly enrage when alerted
  • Drunk or lazy sharpshooters correctly kill players that stay immobile in their sight
  • Evil spirits would target but not attack characters standing in a doorway
  • Evil spirits created from possessed enemies could spawn on top of furniture
  • Throwing Knife description had an incorrect range
  • Scouted loot in fog of war correctly have a tooltip when hovered
  • Ruby: the sentinels cannot forget the distraction anymore (it could happen if something else happened to them)
  • Rarely, alarm would be too high after a rewind


Thank you for reading! You can follow the game on Twitter and join the Discord community!

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