Hey, Gatewalkers! 😄
We are happy to announce that we released Patch 1.2 today!
First, thank you all for your encouragement and feedback 💜 We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to present the Patch 1.2.
Below you will find a list of new features, improvements and fixes: ⚔️
- Multiple character slots
Each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!

- Offline mode
During character selection, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party). It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization). - Matchmaking
The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.

- In-game chat
We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.

- Combat flow changes
We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing: - auto-attack - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
- skill queue - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.