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Pro Motion NGNewsV8.0.5 released
Game update

V8.0.5 released

Pro Motion NG · published 1 Oct 2023, 16:46 UTC · build 12329510

All newsPlayers around this dateRead on Steam

Fix: Toggling "Grouping" in "Re-apply Palette" layer effect applied some internal value reset. When switching off "Use Grouing/Sub-Palettes" then internally the "Group start at" value has been reset to "0" leading to invalid rendering.

Fix: "Create 3d Animation" not working correctly when moving from outside top left into visible area. The brush contents have been misaligned.

Fix: Pen eraser not working.

Dix: Internal error when defining a paint mode formula only for right mouse button and leaving left mouse button formula empty.

Fix: When loading a JPG file then color reduction with "use current palette" did not work correctly. It used the default palette instead.

Fix: Swapping a brush in the brush container with Alt + left click does not work with the last slot.

Fix: Internal error if a folder was selected for halftone patterns that is write protected.

Fix: Internal error, when number of dots for lines is set to 1.

Fix: When using right mouse button to open the context menu of a layer, then the layer was not always selected correctly.

Fix: Loading sprite sheets from plain image files not working correctly. The layout definition that can be done when loading a sprite sheet image (BMP, PNG) was not reset correctly when loading another file. Internally it always created an animation with the number of frames that where used for the first file that was loaded, no matter what the input dialog said. This led to corrupted frame contents.

Fix: Wrong delays when exporting individual frame ranges to animation files.

Fix: Transparency not loaded correctly from alpha transparent sprite sheets.

Fix: "top level FX" and layer opacity created wrong rendering on output. When having a layer with opacity < 100 and a layer FX that renders "top level" then the effect has been rendered twice leading to a doubled opacity of the output when exporting to image or animation.

Fix: Export file extension of project presets was wrong (.scc instead of .cfg).

Fix: Error when using Frame/Rotate Canvas and Frame/Flip Canvas when a layer group was selected.

Fix: If project defines FPS for frame speed instead of ms delays then the input field at the bottom right still stored a new value as ms delay.

Fix: Rectangle tool did not allow temporary Ctrl-Pipette.

Rectangular brush grab tool now enabled for auto scrolling.

More from Pro Motion NG

Other announcements

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Game update16 Feb 2025V8.0.11 releasedSeveral features and fixes... New option to automatically write tile set file when project is saved. Separated menu entries to load a color palette into load from palette and image file. Load from palette now uses the visual palette browser where palette previews can be seen. Added new color palettes and link to lospec.com to load palettes from there. New function to Replace / Swap colors. Can…Game update1 Sep 2024V8.0.10 releasedSeveral features and fixes... Indicator layer for color constraints checks now updates on frame and layer changes. Menu Edit/Rotate and Flip actions now also work on an active transformation. New command for the plugin interface: GETLAYERNAME(idx). New option in preferences to enable/disable paint mode toggle. New option to pipette tool to switch of color edit with double click. Different perfo…Game update12 May 2024V8.0.9 releasedSeveral features and fixes... Showing active file name in taskbar. Added live update while drawing. The following shortcuts can be used while using a tool and live feedback is given: - switching color - swap first/second color - switching color palette rows - switching gradient - switching between gradient colors - flip gradient - change brush size Added "Find Shortcuts" function for Shift + Ct…