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Molten ArmorNewsMolten Armor build 51 update
Game update

Molten Armor build 51 update

Molten Armor · published 1 Oct 2023, 08:20 UTC · build 12328163

All newsPlayers around this dateRead on Steam

:nonplussed_creep:System:
+ Updated the game engine
- No longer supports Mac OS and Linux
- No more checkpoints in the middle of missions
+ The number of lags in the game should now be smaller
+ The achievement of "Molten Armor" now requires not to open all the endings, but to open all the story levels (which is almost the same thing)
+ Redid the volume settings by analogy with Cold Shell. Now they work more stably

:sergeantbadge:Added:
+ After level 10, "smell hell", a mini campaign with reverse gameplay for the opposing side will appear in the level selection menu
+ New achievement for completing a new campaign
+ At the end of the "Duel" level, I added a couple of lines of dialogue linking Molten Armor and Cold Shell.

:cozyspaceengineersc:Game convenience improvements:
+ The difficulty level selection screen now describes the difference between them in more detail
+ Construction queue. Now you don't have to wait until the ordered tourrel appears to order the next one
+ Increasing the level of turrets now does not require clicking on the turret again
+ To install mines, nets and barricades, it is now enough to hold down the left mouse button, and not to click through each slot
+ Added a time speed indicator at the bottom of the combat interface. The space bar and F buttons switch between deceleration and acceleration, respectively)
+ Rocket salvo (Rapid -> Rocket) it is now possible to aim missiles at the same point
+ When passing level 3 (with a choice and a fork), with any choice, both of the following levels open (you no longer have to go through the 3rd level to open another branch)
+ When passing level 6_1, both next levels (7_1 and 7_2)
open + When passing level 6_2, both next levels (7_3 and 7_4) open
+ At the "Wall will fall" level, the buttons for building, sending and cleaning the ram now hang on the interface and not next to the ram for better visibility
+ Properly finished the 10th level of "Slurp of grief". Made the interface more obvious and the management more responsive.
+ Slightly enlarged the mini dialog window (phrases are no longer cut off)
+ The boat call button (and similar interface buttons) now regularly ping that they are ready.
+ Third-rate characters flash in a couple of places in the game, a couple of them now have avatars.

:re3stars:Balance edits:
+ Bosses on Storyline and Normal difficulty now have a little more hp
+ Valkyrie (sniper) now he shoots further. This does not particularly affect the initial levels, but it helps at later levels.
+ The missile, when hit, now creates several fragments that cause little damage to the enemy
+ The player's trap "grid" now slows down enemies by 50% (previously 25%)
+ At the airplane levels (8_1 and 8_3), the number of enemies in the last third of the mission was greatly cut off because it was too long

:crossout_craft:Fixed bugs:
+ Fixed a bug that in some cases could block the transition to the 10th level
+ Fixed a bug that in some cases could open level 9_1 instead of 9_3 in the level selection menu when passing level 8_3
+ + Fixed a bug that in some cases could block the completion of cutscenes in the final screensavers
+ Fixed a bug that in some cases could skip the political outro (text describing what happened to the characters after the game) after level 9_4
+ Made some small texts a little more readable
+ Texts of mini descriptions of guns, barricades, heroes and skills in the lower combat menu no longer move out of their area
+ Fixed a few minor bugs
+ Corrected a few small typos in the texts that cut my eye (and which did not cut - did not correct)
+ Corrected several formulations in texts and dialogues that I once wrote a long time ago in a state of extreme moral and physical exhaustion.

ːsteamhappyːStory difficulty:
+ The rocket creates 2 times more fragments when hit
+ Valkyrie: rate of fire 1 shot in 1 second
+ Repair drone is active for 2 seconds longer (5)
+ Tibet: the machine gun now fires fragmentation bullets
+ Match: the flamethrower tank now shoots 2 times further

:happy_creep:Normal difficulty:
+ Valkyrie: rate of fire 1 shot in 2 seconds
+ Repair drone is active for 1 second longer (4)
+ Match: flamethrower tank now shoots 1.5 times further

:Owl:Hardcore:
+ Suffer as originally intended

More from Molten Armor

Other announcements

All news
Esports11 Nov 2019Cold Shell, a new game in development!A new game is in development! Cold Shell starts 7 years after Molten Armor's true ending. The northern empire has surrendered. The army and police are disbanded, firearms are withdrawn and banned. Spy drones fly over the streets, collecting information about all the inhabitants. Corporations are tearing the city apart with their skirmishes, and street thugs are creating chaos at night. And now…Community21 Jun 2018Molten Armor is 50% off for Steam Summer Sale !Steam summer sale is here! You can grab Molten Armor for half the price!ːsteamhappyːCommunity22 Dec 2017Happy Holidays! Molten Armor is 30% off!The big sale is here! Have fun and enjoy the holidays!