Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Katana-Ra: Shinobi RisingNewsPatch Notes for Update 1.1: The Community Feedback Patch
In-game event

Patch Notes for Update 1.1: The Community Feedback Patch

Katana-Ra: Shinobi Rising · published 4 Jun 2023, 12:57 UTC · build 11390296

All newsPlayers around this dateRead on Steam

Good morning all!

Happy Sunday to the community and welcome to Update 1.1: The Community Feedback Patch

Our goal with this patch is to polish the launch build and improve the core gaming experience. No new features were added in this patch, but the overall game experience should now feel more polished, less random weirdness occurring, and better paced.

Nearly all the changes today are from community and player feedback - so thank you for that!

Control System


The primary recommended method for playing the game continues to be a mouse and keyboard. Controller functionality is fully implemented and improved in this patch.

In the controller version, the camera is fixed. Camera rotation or "look around" has been implemented but when you move the camera will realign to its designated location. To not set the camera would be a tad weird for a top-down angle game.

A note on Game Difficulty


The game is designed to be hard. We had a lot of pushback at launch on game difficulty. I do not want to dumb down the game into an easy mode - as that is not the goal of this game. I have however done the following to streamline the experience:

  • Three difficulty levels were added in the last patch - these have been better balanced.
  • The tutorial section is easier, you will not get two shotted by enemies or suddenly killed during the tutorial phase.
  • Game and enemy difficulty escalates as the game goes on, giving you time to learn and practice the method you wish to experience the game in.
  • IN PROGRESS - A feature has been added to the game to fix line-of-sight issues between the character and objects obscuring your view as a player. However, although this works in Unreal Engine when we test it, it has been noticed that in the packaged build of the game (the one you play on Steam), this occasionally fails to work. This appears to be an Unreal Engine issue and we have escalated this to Epic Games to advise on what to do about it. We will issue a hotfix before the end of this month with any solutions they provide.

Changes

  • The delay timing between Wound and Finish combat animations was too long causing, the stun timer to expire too fast on enemies. This has now been rectified
  • Visual effects have been improved
  • Added more ambiance to nature and village night
  • Unnecessary markers and health widget removed from enemies

Bug Fixes

  • The background music was suddenly stopping at times - FIXED
  • Music was not swapping correctly sometimes between non-combat and combat state - FIXED
  • The Guard Captain movement animation was bugged - FIXED
  • Sound of gunfire was not triggering nearby guards - FIXED
  • Death animation on guards was intermittently failing - FIXED
  • Rotation not facing target when Jin was blocking - FIXED
  • Guard captain taunt animation bug and hit reaction animations occasionally bugged out - FIXED
  • The game HUD toggle on load game bugged sometimes - FIXED
  • During combat on an incline the character rotation would rotate the entire character ay a weird in angle in very specific circumstances - FIXED
  • Jin's Vanish skill did not correctly remove his combat status - FIXED

Game Enjoyment


We received 6 refunds from people that cited "Game Not Fun" as their reason. Keep in mind that the same was designed as a stealth game where failure in that activity has significant consequences. The game is inherently hard and mistakes are punishing. It's not the kind of game you rush through. Victory and success are given to those that go slow and steadily.

More from Katana-Ra: Shinobi Rising

Other announcements

All news
Esports8 Jul 2026Lord of Kensai game page is now upGood morning all! A quick note to say that we have not forgotten the next Shinobi Rising, but in the meantime, a separate team in India has been working on our first big game title - Lord of Kensai. Its a live service free to play city builder, that is starting out as a paid early access for a short time whlie we perfect simulation logic and gameplay. Please join us here:Major update9 Jul 2025Shinobi Rising 2 - Plans, timeline and how it matters to youGreetings community! As I have mentioned before, WRKS Games was going through trying times while we were finalizing and releasing Shinobi Rising. The result of this were that the game did not meet our ambition for this and also did not land well with players. I have always felt that the situation low balled what this could have been and wanted to wait for a time to figure out how to respond to…Community29 Apr 2025Shinobi Rising Status UpdateGood morning community As you may have noticed from our last update in 2023, after the launch of this game and realising that we had not hit our goals or vision for this game - a major update was announced. Soon after that, due to the volatility of the game industry being what it was then, we were forced to close down the London team that worked on this game. We have survived the madness of the…