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The Living RemainNewsBeta Testing
In-game event

Beta Testing

The Living Remain · published 3 May 2023, 03:53 UTC

All newsPlayers around this dateRead on Steam

The update is finally complete! We had a major scare where we almost lost core source code due to hard drive failure, setting us back 3 weeks! Fortunately, we were able to recover everything…that could have taken a terrible turn!

We started beta testing, so if anyone is interested in playing the game with this new update please join our DISCORD for further instructions.

Thank you all for your continued support and patience! We’ll put out another post once we’re ready to go live with this update.

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In-game event11 Sep 2026Update 5 - Dynamic Blood, Smoother Weapon Handling & MoreWe’ve just released a new update for The Living Remain, bringing a major visual upgrade to combat alongside more reliable weapon handling, quality of life improvements, and bug fixes. Dynamic Blood and Damage Dynamic blood is something we began developing some time ago but never had the opportunity to fully realize, until now. Previously, the undead displayed blood in a limited number of predef…In-game event25 Jun 2026Update: Audio, Subtitle, Visuals, and Interaction ImprovementsA new patch for The Living Remain is now available! This update brings a fresh round of polish and bug fixes aimed at making the world of The Living Remain feel smoother, more immersive, and more consistent from start to finish. We’ve addressed a variety of issues related to subtitles, audio behavior, object interaction, and texture quality. Update Notes · Fixed subtitle issues for some dialogu…In-game event6 Sep 2025TRANSLATION / LANGUAGE REFRESHWe’ve just rolled out a refresh to all supported translations! Our original localization relied heavily on automated translation tools, which unfortunately led to some awkward or unnatural phrasing. Based on community feedback, we’ve gone back and reworked all 9 supported languages to provide a smoother, more natural experience. While this update represents a significant improvement, we know it…